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  • Gohst

    Kenta Cho of ABA Games has done it again. This game follows more of a straight-line formula, graphically wise, than his other abstract shooters and its gameplay hits the typical shmup markers. That's not to say its not inventive - because it is.

    Firstly, you get to fire A LOT of bullets. In fact, at the game over screen it tells you how many you shot over the course of your game. This is possibly the nicest surprise in this game. Enemies, rather than coming "down" the screen forever, actually arrive from the middle of the screen (in what's typically known as the background) and you can see them flying around until they enter your plane so you can destroy them. It works, trust me.

    All the while you're playing, the "background" pulses and changes as you're looking at it. At times it grows with the levels, the taller it gets, the harder and faster enemy comes out. Sometimes it "clears" itself and starts to build a new "pipe". This game is making me use a lot of "this type" of description - but it makes sense visually.

    There are three modes of play which are all described in the extensive (and excellently translated) readme file. There are high scores for each of them and each is extremely compelling to play. It's not a stretch of the imagination or ability to call this one of ABA Games' best - and he's released a lot of bests so far. Download it and I think you'll agree.