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3D Shooter

3D Shooter

Sport

Overview

3D Shooter presents itself as a unique take on gunplay fundamentals, stripping away violence to focus purely on marksmanship mechanics. Early impressions reveal a conceptually intriguing experience that unfortunately falters in execution. What could have been an engaging precision trainer instead becomes an exercise in frustration due to questionable design choices that undermine its core purpose. The game's potential as a pure shooting simulator remains unrealized beneath layers of cumbersome mechanics that actively work against player satisfaction.

Flawed Foundations

At its heart, 3D Shooter operates as a minimalist shooting gallery where targets scroll toward the player with increasing size. The non-violent approach shows promise for those seeking target practice without gore, but this novelty quickly wears thin when fundamental systems fail to support the core experience. Most critically, the scoring system appears completely detached from marksmanship precision. Whether landing perfect center-mass shots or grazing the outermost edges, players consistently receive identical point values. This design decision effectively removes any incentive for careful aiming or skill development - the very foundation of what a shooting simulator should encourage.

The frustration compounds when engaging with the game's reloading mechanics. Instead of assigning this essential function to a dedicated button, players must visually track and shoot ammunition boxes that appear randomly among targets. This creates chaotic scenarios where attention splits between maintaining accuracy and desperately hunting for reload opportunities. The result transforms what should be a focused precision exercise into a frantic scramble where players frequently miss targets while searching for ammunition.

Finding the ammunition box amidst the targets flying around often results in missing the targets rather than shooting more of them.

Gohst

These core issues manifest in a gameplay loop that feels simultaneously simplistic and unnecessarily complicated. While the visual presentation remains functional with clear target differentiation, the absence of meaningful feedback on shot placement leaves players without any sense of progression or accomplishment. The targets grow larger as rounds progress, theoretically making shots easier, but without precision-based scoring or satisfying feedback, the mechanic loses all tension and purpose. What remains is an experience that feels more like arbitrary busywork than a thoughtfully designed marksmanship challenge.

Verdict

Frustrating marksmanship simulator with broken fundamentals

STRENGTHS

10%
Non-Violent Concept40%
Visual Clarity30%

WEAKNESSES

90%
Scoring System95%
Reload Mechanic90%
Player Feedback85%
Engagement80%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

All too often a game will let us know all about the dangers of using guns. Well, maybe not the dangers, but they’ll give us a glimpse of what we can blow away violently. Very rarely will the game spend any time teaching us how to use the firearm correctly – welcome to 3D shooter. Pitting you in a shooting gallery where dangerous targets scroll towards you, ever increasing in size, you are given the task of shooting them in the middle. No blood. No gore. No violence of any kind. Just pure… practice. Strangely, the game doesn’t seem to reward accuracy, though. Which is especially odd as it is what the game is about. It seems that you are given two-hundred-fifty points whether you hit it dead centre or off in the whitespace somewhere. I might be wrong, however. What I do know for sure is that reloading is a very cumbersome task. If given the opportunity to have reload allocated to a button (say, space) then it would have been fine. However finding the ammunition box amidst the targets flying around often results in missing the targets rather than shooting more of them. In a game where the main point of the game is next to removed and other, overly complicated tasks are put in, the game wallows and essentially beeches itself on the shores of near-unplayability. It’s still a game – just not a very addicting nor rewarding one.

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