Overview
Early impressions of Infernal Contractor II suggest a wildly unconventional take on the office simulator genre, trading spreadsheets for chaotic workplace sabotage. As the titular Infernal Contractor, players embrace corporate anarchy by racing through hazardous office environments against the clock. While the premise brims with originality, the experience appears narrowly focused on its core gimmick of timed chaos. This isn't about climbing corporate ladders—it's about setting them on fire while dodging furious managers. The game's bold departure from genre norms earns admiration, though its execution remains a high-speed sprint rather than a marathon of depth.
I give this game two thumbs up purely on originality.
Rekall
Office Mayhem Unleashed
Infernal Contractor II transforms mundane corporate spaces into playgrounds of pandemonium where players race against unforgiving timers. The core loop involves barreling through labyrinthine office layouts while navigating environmental hazards like treacherously slick floors that send characters careening into obstacles. The ever-present threat of enraged employers adds tension, forcing players to balance reckless speed with situational awareness. Each level functions as a chaotic obstacle course where the goal isn't productivity but creative destruction and evasion.
This workplace warfare stands out through its absurdist premise—replacing typical office simulator tasks like paperwork or meetings with physics-based slapstick and evasion mechanics. The timer creates palpable pressure, turning each sprint through cubicle mazes into a tense scramble where one mistimed turn could mean disaster. While the concept shines through its sheer novelty, the gameplay appears heavily reliant on this singular rhythm of rush-and-avoid without significant progression systems or varied objectives beyond the core race.
Verdict
Chaotic office sabotage with limited staying power