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Quest For Glory

Quest For Glory

Puzzle

Overview

Quest For Glory emerges as a charming student project that punches above its weight class with surprising depth. This minimalist maze adventure transforms simple concepts into engaging gameplay through clever customization options and intuitive design. While clearly a small-scale academic endeavor, it demonstrates thoughtful execution where it counts most – delivering pure, uncomplicated fun in compact gaming sessions. The experience feels like discovering a hidden indie gem where ambition meets capability in the most delightful ways.

Deceptively Deep Customization

The game's standout triumph lies in its unexpectedly robust customization system. Players aren't just navigating mazes – they're designing their entire experience through layered settings that fundamentally alter gameplay. The 11-tier difficulty slider doesn't merely tweak numbers but meaningfully adjusts opponent behavior, creating distinct challenge levels that cater to both casual explorers and determined strategists.

Maze size adjustments offer another dimension of control, transforming environments from bite-sized puzzles to sprawling labyrinths. While the smallest settings reveal some visual limitations with blocky rendering, this trade-off for flexibility feels justified. The crown jewel of customization emerges when players reduce collectibles to zero – transforming the game into a pure maze race against an AI opponent. This mode introduces brilliant navigational aids like path-tracking lines that change color when backtracking, elegantly solving the age-old maze dilemma of remembering explored routes.

The menus are fantastic in this game and simply get to the point to let you control what you want to get out of the game.

Gohst

Pure Gameplay Elegance

Quest For Glory shines through razor-sharp focus on its core premise: treasure hunting distilled to its essence. Players control a simple face icon racing through procedurally generated mazes to collect coins and crowns. The brilliance lies in how this basic concept expands through clever variations. Treasure valuation creates meaningful risk-reward decisions – do you grab nearby low-value items or hunt for the high-score crown?

The interface deserves particular praise for its no-nonsense efficiency. Menus disappear when unnecessary, controls respond instantly, and objectives remain crystal clear from the first screen. This frictionless design makes every session feel purposeful, while the randomly generated layouts ensure no two playthroughs become repetitive. Even the "cheat" option revealing the exit path – while compromising the challenge – demonstrates thoughtful accommodation of different playstyles rather than punishing curiosity.

Unexpected Delights

Beyond gameplay, the project surprises with personality-packed extras. The included readme document delivers genuine laughs through witty writing and self-aware humor, transforming what's typically dry documentation into entertainment itself. This attention to detail extends to the treasure-hunting mechanics, where discovering a crown triggers palpable excitement through simple visual feedback and score implications.

The student developer's passion shines through in these thoughtful touches. While clearly operating within technical constraints, the game finds clever workarounds – like using color-coded path markers instead of complex minimaps. These solutions demonstrate impressive design intuition, proving that limitations often breed innovation. The entire package feels like a love letter to classic maze games, updated with modern quality-of-life features.

Verdict

Charming student project with surprising depth

STRENGTHS

75%
Customization Depth85%
Gameplay Clarity90%
Design Efficiency80%
Replay Value70%
Charm Factor75%

WEAKNESSES

35%
Visual Limitations60%
Scope Constraints50%
Presentation Polish40%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

Quest For Glory is a small game, made by a student for his homework assignment. And its actually really quite good. You play as a face and you have to hunt around a randomly designed maze to collect treasure, this may be coins or crowns and if, at the end of the level you've collected the treasure which gives you the most money then you win the level! What is really nice about this game is its simplicity. Its easy to know what to do and its very quick to figure out where you have to go. The menus are fantastic in this game and simply get to the point to let you control what you want to get out of the game. The stand out feature of this game is the level of customization you can bring to this game. First off you can set the computers difficulty, with 11 different options for its speed. And you can set the maze size from very small to very large (though it seemed kinda blocky when on the smallest setting). You can also set the amount of collectables to collect. Setting number of things to collect to zero will let you into the "maze" section of the game where its like an ordinary maze and you have to beat the computer to the exit. In this version of the game you draw a line where you have been and back-tracking makes the line red so you can see where not to go. There is also an option to turn on a line from the beginning to end and you can just follow it but... really... thats cheating, isn't it? Another cool thing is the "readme" document that comes with the game. Its quite funny and very entertaining, I havent been this humoured from a readme file since Weird Al Yankovic's "Running With Scissors" album had a bonus for the computer. All in all, this is a very fun game and will surely keep you entertained for a while. And for such a small download, how could you go wrong?

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