Overview
Super Mario Ice Tower offers a slippery twist on classic platforming that shines brightest in group settings, though it struggles to sustain solo engagement. The game transforms Mario's iconic wall-jumping into a vertical climbing challenge where momentum management becomes paramount. While the core mechanics provide bursts of chaotic fun, the limited content and repetitive nature prevent it from reaching greater heights. It's a competent distraction that captures the spirit of Mario's physics-driven gameplay without delivering substantial depth.
Slippery Climbing and Chaotic Fun
The core appeal lies in the deceptively simple climbing mechanics that demand precise momentum control. Choosing between Mario, Luigi, Goomba, or Koopa Troopa, players sprint across icy floors before launching into vertical jumps, angling their trajectory to bounce off walls for maximum elevation. Each successful leap clears multiple floors, with the game scoring based on vertical distance covered per jump. The challenge emerges from the delicate balance between aggressive speed for powerful rebounds and cautious restraint to avoid sliding off platforms. This creates moments of exhilarating triumph when perfectly chaining wall bounces, contrasted by comical failures when characters somersault past ledges.
This is a surprisingly fun game, especially if you have an audience or when you have players taking turns. Laughs will be had as you try to elevate a somersaulting Mario to new heights only to have him miss a floor by a hair.
EvilGamer
The "Coin Rush" mode introduces welcome variety by layering coin collection objectives onto the climbing formula. Collecting these floating tokens adds strategic consideration to trajectory planning, though the core movement remains unchanged. The real magic happens in pass-and-play sessions, where the game transforms into a shared spectacle. Watching friends wrestle with the slippery physics creates genuine laughter, making it ideal for quick gaming sessions among friends rather than extended solo play.
Presentation and Control Quirks
The visual presentation delivers functional nostalgia with character models and environments reminiscent of classic Mario titles. While not pushing technical boundaries, the clean aesthetic effectively communicates the vertical space and character positioning crucial for gameplay. Sound design similarly leans on familiar territory, incorporating recognizable Mario sound effects for jumps and collisions that provide satisfying audio feedback. However, the techno-inspired background track becomes grating during extended play sessions, overwhelming the otherwise charming audio landscape with its persistent, repetitive beats.
Controls implement a straightforward scheme using arrow keys for movement and "Z" for jumping. While responsive for basic maneuvers, the precision required for advanced wall-bouncing techniques exposes ergonomic limitations. Extended play sessions lead to noticeable hand strain, particularly during intense sequences requiring rapid directional adjustments. This physical fatigue directly impacts the game's longevity, discouraging marathon attempts at leaderboard dominance despite the theoretically limitless scoring potential.
Verdict
Slippery party fun with limited solo appeal