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White

White

Simulation

Overview

White presents itself as an enigmatic, minimalist experience that has left players deeply divided about its very nature as a game. While some find hints of emotional resonance in its stark presentation, most encounter profound confusion and frustration with its abstract mechanics and untranslated Japanese text. This polarizing creation challenges conventional definitions of interactive entertainment, but struggles to deliver satisfying engagement for most who attempt to decipher its mysteries.

An Exercise in Minimalism

The gameplay experience revolves around a single mechanic: painting the screen white by clicking and dragging the mouse. Players encounter only two visual elements - a static girl character and Japanese text - against an otherwise black void. This extreme minimalism creates an intentionally stark atmosphere that some find emotionally evocative, while others perceive as fundamentally incomplete. The complete absence of instructions, objectives, or feedback systems leaves players questioning whether they're interacting with an art piece or a broken application.

Somehow, it contains a little hint of emotion. Buried somewhere in the stark contrasting black and white graphics, the barely moving animation and the inaccessible text... there is emotion.

Gohst

The Language Barrier

A significant point of frustration emerges from the untranslated Japanese text that appears throughout the experience. Without cultural context or language skills, non-Japanese players find themselves completely disconnected from any potential narrative or thematic meaning. This language barrier transforms what might be poetic or meaningful content into visual noise, exacerbating the sense of alienation many feel. The inclusion of text without translation suggests either an extremely niche target audience or an oversight in design that fundamentally compromises the experience for international players.

The Elusive Objective

After considerable experimentation, players discover the sole objective: completely covering the screen in white paint triggers a Japanese message box that signals the experience's conclusion. This revelation comes only through community sharing rather than any in-game indication, making the initial playthrough feel like random experimentation rather than purposeful engagement. The abrupt ending after achieving this goal provides no sense of accomplishment or closure for most, reinforcing the perception of an incomplete concept rather than a thoughtfully designed experience.

To clarify, as this game is called "WHITE" you need to make the screen white. Once the entire window is colored in white, a Japanese message box appears, telling you you've won. Clicking the button in the box closes the game. The end.

AskewedOptimism

Verdict

Abstract art piece masquerading as game

STRENGTHS

15%
Emotional Ambiance65%
Minimalist Aesthetic50%

WEAKNESSES

85%
Gameplay Confusion95%
Language Barrier90%
Objective Clarity85%
Engagement Value80%

Community Reviews

4 reviews
Gohst
Gohst
Trusted

In this abstract game, you are presented with two things: A girl and Japanese text. You also are given the ability to paint by clicking the left mouse button. You can paint only in white. I do not know if there is a correct ending to this game. Or, in fact, if this is even a game at all. I might be doing it wrong. As far as I can see, I'm doing all I can -- Is there anyone out there with a Japanese background who could translate this thing for us? Because right now its a big ball of confusing, and I feel like I'm missing something. Somehow, it contains a little hint of emotion. Buried somewhere in the stark contrasting black and white graphics, the barely moving animation and the inaccessible text... there is emotion. I don't know what's happened or is happening to the girl and perhaps I'm not meant to. Or perhaps I need a translator.

Anonymous

Anonymous

to clarify, as this game is called "WHITE" you need to make the screen white. once the entire window is colored in white, a japanese message box appears, telling you you've won. clicking the button in the box closes the game. the end. sorry to ruin the mystery for everyone. or no one. ~AskewedOptimism

Anonymous

Anonymous

It's funny cause everyone is giving too much points to this...I don't know man, it gives me the feel of those old japanese 8 bits games that i used to play when i was young, but anyway, i don't think it's a game so...

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