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Angry Drunken Dwarves

Angry Drunken Dwarves

Puzzle

Overview

Early impressions of Angry Drunken Dwarves reveal a puzzling disconnect between its boisterous title and actual gameplay. What promises rowdy dwarven antics delivers instead as a methodical puzzle experience that prioritizes strategic organization over drunken chaos. The core mechanics show promise with their Tetris-inspired design, though the execution leaves players questioning the thematic choices while acknowledging some solid puzzling foundations beneath the identity crisis.

Gameplay Versus Expectations

The most immediate point of contention emerges from the jarring mismatch between the game's fantasy tavern aesthetic and its actual puzzle mechanics. Instead of chaotic bar brawls or alcohol-fueled adventures, players encounter a strategic color-matching challenge that rewards careful planning and quick reflexes. The screen divides into three distinct sections - player-controlled diamonds on the left, an opponent's area on the right, and a conspicuously underutilized central space that feels like wasted real estate.

Core gameplay revolves around organizing colored diamond clusters on your side of the screen, then timing your movements to catch falling orbs of matching colors for point-scoring combos. Successfully clearing sections provides the tactical advantage of cluttering your opponent's playfield. Special diamond-shaped pieces occasionally drop to offer satisfying screen-clearing moments. As matches progress, additional strategic layers emerge through move-specific blocks that temporarily lock sections of the board.

This isn't what I think of when I think 'Angry Drunken Dwarves'. Nevertheless, the game does feature some sharp elements.

Gohst

While mechanically competent, this puzzle framework feels completely divorced from the drunken dwarves premise. The title and aesthetic set expectations for raucous, physics-based chaos or tavern brawls that never materialize. Instead, players engage in what's essentially an abstract strategy game wearing dwarven cosmetic armor. This dissonance between promise and delivery creates an ongoing sense of cognitive whiplash throughout the experience, undermining what might otherwise be a serviceable puzzle foundation.

Verdict

Solid puzzle game with misplaced dwarven theme

STRENGTHS

35%
Puzzle Mechanics70%
Strategic Depth60%

WEAKNESSES

65%
Theme Mismatch95%
Screen Layout75%
Identity Crisis85%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

Well, it just wouldn’t be dwarven if it wasn’t angry and drunk. So grog yourself up, grow a hearty beard and settle into this… what is this? Some sort of Tetris remake? Which rewards planning, strategy and good reflexes? This isn’t what I think of when I think “Angry Drunken Dwarves”. Nevertheless, the game does feature some sharp elements. The screen is split in to three sections – the left side, the right side and the big wasted space in the middle. Its your job to control the diamonds on your side of the screen (left side in arcade mode) into organized clumps so that when an orb falls from the ceiling, you can clear sections. It basically works like this – collect big groups of the same colour, red for example. When a red circle drops, touch it to the red group and be rewarded with points. Clearing stones also clogs your opponents screen, allowing you to speed onto victory, hopefully. An actual diamond-shaped piece will clear the whole screen of whatever colour its dropped upon. The depth doesn’t stop with simple colour matching, it continues with move specific blocks - which can’t be removed within a certain number of turns – as the game progresses. Most of the nuances are easier understood than explained and despite a seriously misleading title, the game offers some solid puzzling entertainment.

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