Acid-Play IconAcid-Play
The Blob

The Blob

Arcade

Overview

The Blob presents a delightfully original concept where players embody a sentient paint blob navigating a sterile monochrome city. This vibrant physics-based adventure challenges you to absorb colorful inhabitants, avoid menacing INKT Agents, and literally paint the town through creative environmental interaction. Based on early player experiences, it delivers a refreshingly unique gameplay loop centered around color-mixing mechanics and exploration, though the lack of save functionality creates notable friction in an otherwise expansive experience.

A Vivid World of Chromatic Transformation

At its core, The Blob offers a surprisingly deep color-alchemy system where absorbing differently colored inhabitants creates new paint combinations. This isn't just visual flair - specific landmark targets require precise color formulations, turning each absorption into a strategic decision. The joy comes from watching sterile buildings burst into vibrant life under your gelatinous touch, with billboards and structures transforming into canvases for your artistic chaos.

Movement feels intentionally weighty and satisfying, with your blob leaving colorful trails like a living brushstroke. The water mechanics add thoughtful risk-reward dynamics: while immersion shrinks your size (necessary for accessing low doorways), overexposure dangerously diminishes your mass. This creates constant tension during environmental navigation, especially near the watery canals that weave through the urban landscape.

This is an expansive, impressive and original game which is definitely worth the admittedly hefty download.

Gohst

Stealth and Strategy in a Sterile Playground

The INKT Agents introduce compelling stealth elements to this colorful sandbox. These monochromatic enemies patrol areas with methodical precision, forcing players to carefully time movements or risk being "de-painted" back to basic ink. Recovery requires strategic rolls through water sources - a clever mechanic that often leads to frantic escapes through alleyways.

Landmark painting serves as the primary progression system, requiring specific size thresholds and color combinations before activation. This creates organic exploration incentives as you hunt for appropriately colored citizens while avoiding detection. The post-objective token collection (50 hidden throughout the city) extends playtime significantly, though their placement can test patience during completionist runs.

Technical Quirks and Design Trade-offs

The most consistent criticism centers on the absence of save functionality. Each session requires starting from scratch, turning extended playthroughs into marathon sessions. While this design encourages fresh approaches with each attempt, it clashes with the game's expansive scope.

The single-level structure proves both strength and limitation. The city's impressive scale offers substantial exploration opportunities, with hidden nooks rewarding curiosity. However, the lack of environmental variety or biome diversity makes the experience feel spatially expansive yet mechanically contained. Performance remains smooth during most gameplay, though larger blob sizes can cause minor physics stutters when colliding with complex structures.

Verdict

Vibrant paint physics adventure lacks saving functionality

STRENGTHS

80%
Original Concept95%
Exploration Depth85%
Color Mechanics90%
Environmental Interaction80%

WEAKNESSES

20%
No Saves90%
Single Environment70%
Token Hunting60%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

In this game you are... actually... I don't know what that thing is. It's just a blob of liquid paint. It's stuck in a huge city where the inhabitants are also paint. The blob absorbs these people and paints the sterile city with them. It's fun! So you absorb these people and paint their buildings. What else is there to do? Well, firstly avoid the black guys. They are INKT Agents and will turn you into ink, not paint. The only way to turn back is to roll into water. However too much water makes you shrink. Sometimes shrinking is good, as some key portions of the game are accessible only by low doorways. The object is to paint various landmarks around the town. By growing a specific size (eg, at least five people) and a specific colour - absorb two different coloured people to form a new colour - and you hit the right target, you get that "landmark". Once you've done all them, there are fifty tokens to collect. Apparently, there's a bonus if you get all of them - I managed to get 47 and spent ages looking for the last few. Which brings me to the downside - no saves. Every time you play this it has to be from scratch. That's unfortunate, but it does afford you the opportunity to, well, start from scratch. It's not completely annoying, but I would have liked to see saves. Other than that, the only downside is its one level long. The flip side of that is the level is huge and there is tonnes to explore. Try painting the billboards different colours. This is an expansive, impressive and original game which is definitely worth the admittedly hefty download.

Similar Games