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ColorBlind FIX 3

ColorBlind FIX 3

Arcade

Overview

ColorBlind FIX 3 enters the challenging platformer arena with a deceptive charm that initially disarms players. Early impressions reveal a game that masterfully balances cute aesthetics against brutal difficulty, positioning itself alongside notorious titles like I Wanna Be The Guy and Jumper. While its puzzle design earns genuine praise, an unforgiving progression system creates unnecessary frustration that prevents the experience from reaching its full potential. This is a game that delights with one hand while punishing with the other.

It looks like a warm babies blanket, but plays like a bag full of snakes.

Gohst

Deceptive Charm Meets Brutal Challenge

The game's most striking feature is its visual presentation - a deliberately cute aesthetic that creates a powerful contrast with its demanding gameplay. Soft colors and charming visuals establish a false sense of security before the game reveals its true nature. This intentional deception forms a core part of the experience, luring players in with approachable visuals only to confront them with precision-based challenges that demand intense focus and perfect timing. The juxtaposition creates memorable moments where players must reconcile the cheerful presentation with the demanding reality of navigating each carefully constructed obstacle.

The Double-Edged Sword of Progression

Where ColorBlind FIX 3 stumbles is in its progression systems. The implementation of limited lives creates tension but ultimately frustrates when combined with infrequent save points. Progress only saves after defeating bosses that appear every ten levels, meaning significant chunks of gameplay can vanish with a few mistakes. This design choice feels particularly punishing in a genre where trial-and-error is fundamental to the experience. While the core puzzles themselves showcase thoughtful design that encourages creative problem-solving, these structural decisions undermine the satisfaction of overcoming them. The result is a game that tests patience as much as skill, creating unnecessary friction in an otherwise well-crafted challenge.

Verdict

Cute but punishing platformer with frustrating progression

STRENGTHS

40%
Visual Design85%
Puzzle Design75%
Challenge Balance70%

WEAKNESSES

60%
Save System90%
Lives Mechanic85%
Frustration Level75%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

Wha-hey, check it out. Another game likeI Wanna Be The GuyandJumper!. More like the first in difficulty and the second in appearance. The micro genre of made-to-be-difficult games is increasing and its uncertain what effect it will have in the long run. But that's by-the-by. This game is cute, so cute in fact that it weill lull you into a false sense of security. It looks like a warm babies blanket, but plays like a bag full of snakes. Unlike Jumper! this game has a set number of lives. Use them all and its game over. This can become frustrating when your game is only saved every ten levels - and only if you manage to beat a boss. That, unfortunately, adds an extra, unnecessary level of punishment to the game. Aside from that, the puzzles are quite good.

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