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Breakout in Space

Breakout in Space

Arcade

Overview

Breakout in Space delivers exactly what its name suggests - a familiar brick-breaking experience transplanted to a cosmic setting. Early impressions reveal a game that sticks closely to the classic formula but struggles to elevate itself beyond other clones in the genre. The core mechanics remain satisfyingly simple, though control frustrations and repetitive elements prevent it from becoming a standout entry. For those seeking a basic time-passer with plentiful powerups, it offers functional entertainment, but expectations should be tempered.

Faithful But Flawed Fundamentals

The heart of Breakout in Space beats with the same rhythm players have known for decades: bouncing a ball against bricks with a paddle. This straightforward concept still provides moments of satisfaction when players clear challenging formations. Unfortunately, this enjoyment is frequently undermined by imprecise ball physics that make consistent control difficult. The ball often behaves unpredictably, creating frustration when carefully planned shots veer off course. This core issue overshadows what should be a relaxing experience, turning some sessions into exercises in patience rather than enjoyment.

Powerup Overload and Presentation

Where the game attempts innovation is through its overwhelming array of powerups. Dozens of bonuses cascade during gameplay, temporarily altering ball behavior, paddle size, or scoring mechanics. While this abundance creates chaotic fun, the sheer volume becomes a double-edged sword. Without clear visual cues or intuitive design, players must memorize effects through trial and error rather than strategic planning. The retro-inspired sound design initially charms with nostalgic bleeps, but the repetitive ball-on-brick "thud" quickly becomes grating during extended play sessions.

The Thor’s Hammer thud of the ball hitting bricks gets very tired, very quick.

Gohst

Visually, Breakout in Space adopts a functional but unremarkable aesthetic. The space-themed backgrounds provide adequate variation between levels, but the overall presentation lacks polish. Bricks and powerups feature basic designs that serve their purpose without visual flair. This no-frills approach extends to menus and interfaces, which prioritize function over form. The small file size mentioned by players makes it accessible for those with limited storage, but this technical efficiency comes at the expense of memorable presentation.

Verdict

Classic brick breaker with frustrating physics and repetitive flaws

STRENGTHS

45%
Powerup Variety70%
Level Variety60%
Small File Size65%
Classic Mechanics50%

WEAKNESSES

55%
Unreliable Controls85%
Repetitive Sounds75%
Basic Presentation60%
Confusing Bonuses65%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

There is no need to introduce the following game. It’s like Tetris or Mario, everyone knows what it is and if you don’t know, then you will soon find out. Besides, it’s not difficult – you break bricks with a ball. How much more explanation do you need? You’ll need at least some, because I have to tell you what makes this one different to the rest of similar remakes out there. Firstly, not a lot. These two remakes suffer from the usual run of things which plague Breakout fan games: A hard to control ball and… well, that’s really summed up all the annoyances in one. Other than that, the graphics are so-so and the overly retro sound effects do get a little weary from time to time, but hold up well. The Thor’s Hammer thud of the ball hitting bricks gets very tired, very quick, though. Mainly the emphasis is on the powerups, of which there are bucketloads. A whole screen is devoted to them on start up and you will quickly forget what most of them do. Trial and error while in game will be your best friend. Over all, it’s a fairly on-par remake and though its not quite as fun as other versions of the same game, its high quantity of bonuses and small file size coupled with the variety of levels should pique the interest of dial-up gamers. Enjoy.

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