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ConnectMore

ConnectMore

Puzzle

Overview

ConnectMore offers a three-dimensional twist on classic color-matching puzzle games, drawing clear inspiration from titles like FloboPuyo while introducing its own explosive mechanics. The core experience revolves around strategic ball placement and satisfying cannon-based destruction, though it lacks some of the charm and tension that defines similar titles. Early impressions suggest a fundamentally enjoyable puzzle experience that delivers straightforward fun despite feeling somewhat underdeveloped in certain areas. It's the kind of game that provides casual entertainment without demanding too much strategic depth or emotional investment.

Explosive Puzzle Mechanics

The defining feature is undoubtedly the powerful horizontal cannon that dominates the gameplay. This high-velocity tool adds a visceral sense of impact to the color-matching formula, allowing players to strategically blast colored spheres into the playing field. The cannon mechanics deliver immediate satisfaction - loading a color and unleashing it creates a chain reaction of destruction that clears clusters of matching spheres. This kinetic approach transforms what could be a passive puzzle experience into something more dynamic and physically engaging.

However, the cannon's sheer effectiveness introduces an unexpected challenge: the lack of meaningful tension. Since players can simply blast away problematic colors to prevent screen overflow, the traditional puzzle-game pressure of impending failure rarely materializes. The game-over condition only triggers when the screen completely fills, a scenario easily avoided through liberal cannon use. This reduces the strategic stakes considerably, making the experience more about casual destruction than thoughtful puzzle-solving.

its just a plain old fun game. No doubt about it.

Gohst

Visual Presentation and Core Loop

Visually, ConnectMore adopts a functional approach that prioritizes clarity over charm. The colored spheres are easily distinguishable - an essential feature for gameplay - though they lack the personality and expressive qualities found in similar titles. The absence of characterful elements like the "cute faces" from FloboPuyo makes the presentation feel somewhat sterile. While this minimalist approach ensures players won't confuse colors during frantic matches, it contributes to a overall experience that feels more utilitarian than charming.

At its heart, the game successfully executes the fundamental color-matching mechanic. Forming groups of four identical spheres remains satisfying, especially when triggering chain reactions. The core loop of loading the cannon, strategically aiming shots, and watching clusters disappear delivers reliable, uncomplicated enjoyment. For players seeking a no-frills puzzle experience with explosive catharsis, this provides exactly what it promises. But those looking for evolving challenges or deeper strategic layers may find the experience grows repetitive quickly due to the limited mechanics and low-stakes gameplay.

Verdict

Satisfying cannon puzzles lack tension and depth

STRENGTHS

65%
Satisfying Cannon85%
Solid Matching75%
Color Distinction80%
Casual Fun70%

WEAKNESSES

35%
Lacking Charm65%
Low Stakes75%
Limited Strategy60%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

Remember that game which was reviewed here a while back: FloboPuyo? That was a pretty good game, yeah? Well, imagine it in 3D with a cannon shooting horizontally into the collection of different coloured balls you have. Admittantly, the fact that this version is lacking the cute faces of the FloboPuyo game, it has something which was missing out of that version – and a lot of other games. A really high powered cannon. Just load up a colour and start blasting away. Although the cannon does add the “blast away” element, it misses something. Perhaps it’s the fact that a game over happens when the screen is full. But using the cannon, you can just knockout any of the other colours until the screen is blank again. However, that aside, the puzzling element of the game lays with trying to get the spheres to match in groups of four. I found that the colours were suitably different to ensure that they never, or rarely, got confused. And besides, its just a plain old fun game. No doubt about it.

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