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Counterclockwise

Counterclockwise

Driving

Overview

Counterclockwise revitalizes the classic lightcycle formula with its three-dimensional movement and trick-based scoring system, creating an unexpectedly fresh take on arena combat. Early adopters praise its polished mechanics and distinctive neon aesthetic, though the absence of multiplayer leaves a noticeable gap in what could otherwise be a complete package. This is the kind of game that hooks you with its simplicity before revealing surprising strategic depth.

Gameplay Innovation

At its core, Counterclockwise transforms the traditional lightcycle duel into a multidimensional ballet of creation and destruction. Piloting a craft that continuously generates deadly walls, players must navigate increasingly complex arenas while outmaneuvering AI opponents. The freedom to move vertically adds exhilarating tactical possibilities absent in flat-grid predecessors.

What truly elevates the experience is the risk-reward trick system. Weaving through existing obstacles rewards players with bonus points and precious ammunition - creating brilliant moments where survival and point-maximization become intertwined goals. The diminishing point counter that gates progression injects wonderful tension, forcing aggressive play as levels become dense mazes of intersecting trails.

The kind of game which is easy to pick up, but difficult to master.

Ali

Sensory Presentation

Counterclockwise's minimalist visual approach proves remarkably effective. Neon trails against dark voids create striking spatial awareness, while smooth performance maintains clarity even when screens fill with intricate wall patterns. This isn't just aesthetic polish - it's functional design that ensures players can parse chaotic situations during high-stakes maneuvers.

The audio design complements this perfectly. Every trick, destruction, and near-miss receives satisfying auditory feedback that reinforces successful play. These sensory elements combine to create an immersive futuristic atmosphere where players feel physically connected to their craft's movements.

Longevity Considerations

While the core loop delivers immediate satisfaction, the single-player focus presents limitations. Destroying AI opponents provides solid challenge initially, but predictable patterns emerge over extended sessions. The clever trick-combo system and score-chasing mechanics offer some replay value, though the absence of human competition feels like an untapped opportunity.

The lack of a multiplayer, either online or off, is a drawback and is sadly disappointing as single player mode does become repetitive during extended play periods.

Gohst

The progression system smartly counters this somewhat by escalating complexity at a satisfying pace. Later levels become genuinely demanding spatial puzzles where survival requires memorization, quick reflexes, and clever ammunition management against multiplying threats.

Verdict

Fresh multidimensional lightcycle combat lacks multiplayer thrills

STRENGTHS

80%
Core Mechanics95%
Visual Design90%
Audio Feedback85%
Progression Curve80%

WEAKNESSES

20%
No Multiplayer95%
Enemy Variety70%

Community Reviews

2 reviews
Gohst
Gohst
Trusted

In a game which is, apparently, a remake of an older game called A Knot in 3D, you pilot a craft of some sort which draws its own walls behind itself. As the levels progress, the number of opponents, and opponents walls, increases until the “knot” theme of the game really speaks for itself. The design of the game could be likened to the Tron-style “LightCycle” games we’ve reviewed before (Armagetron;GLtron) except imagine it with no floor, a floating cycle and the “walls” of the level wrap – you can also move vertical or in any direction. It seems confusing, and the first few attempts at play are, though when seen in-action, the game really comes into its own. In order to advance, you are given a goal to aim towards, that is, a set amount of points. A constantly diminishing number in the top left corner will show you how many you have left to go, acting as a sort of timer before moving into the next level. The longer you travel, the closer you get to levelling up, though the level becomes crowded with walls and moving forward rapidly becomes a quick-fingered exercise. To assist your point scoring, there are several things you can do, firstly destroy your enemies. For the period they’re out of commission, they won’t be building walls, which means you can drive with more ease. While driving, the walls will become obstacles and you may notice you’re doing “tricks” by accident – by timing your turns in accordance with already placed objects (ie. sections of wall) you’ll earn bonus points and combos. These not only give you more points, which allows faster levelling, but also they stock you up on ammunition for destroying further enemies and clearing away walls. With very attractive graphics and smooth game play which becomes increasingly complex as each level progresses, there are few things not to like about it. The lack of a multiplayer, either online or off, is a drawback and is sadly disappointing as single player mode does become repetitive during extended play periods. The game does contain extensive scoring and with a trick trainer you’ll soon be perfecting your tricks and combos, using up the positions on the board. Enjoyable, in bursts, and still fabulous looking, Counterclockwise is essentially a unique game play package.

Ali
Ali
Trusted

This is a very well made game. The graphics are simple but well done and effective, as are the sound effects. They give the it's distinctive atmosphere. The gameplay itself is very good. Doing tricks, avoiding walls, and trying to destroy your opponents, all this combined makes interesting and addictive gameplay. The kind of game which is easy to pick up, but difficult to master. I agree that this game would be awesome if it would have multiplayer. Maybe in the next version? Recommended!!

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