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Crayon Physics

Crayon Physics

Puzzle

Overview

Crayon Physics presents a delightfully simple yet innovative concept that sparks creativity through its crayon-drawn puzzles. Early feedback reveals a game brimming with potential that ultimately feels more like a promising prototype than a fully realized experience. The core mechanic of sketching bridges and ramps to guide a ball toward stars delivers genuine moments of joy, though technical limitations and brevity leave players craving more substance.

Clever Concept with Creative Freedom

At its heart, Crayon Physics offers a refreshingly original puzzle experience where imagination becomes the primary tool. The intuitive mouse controls transform basic shapes into physics-enabled objects with remarkable ease. Drawing a rectangle requires just two quick strokes rather than tracing a complete shape, making the creation process wonderfully accessible. This simplicity empowers players to experiment freely, watching their crude crayon sketches interact with pre-drawn landscapes in surprisingly realistic ways. The joy comes from discovering how a hastily drawn ramp can become a functional lever or how a strategically placed block might create a domino effect.

The interaction of the things you draw with the provided landscape is fascinating.

Gohst

The game's strongest feature emerges in its level editor, where players can craft their own challenges. This creative sandbox transforms Crayon Physics from a brief diversion into an open-ended playground, allowing inventive minds to design increasingly complex contraptions. The instant reset function encourages experimentation, removing the frustration of failed attempts and emphasizing the trial-and-error discovery process.

Limitations of a Week-Long Project

Despite its clever premise, Crayon Physics shows its origins as a rapid development project. The most noticeable constraint is the extremely short runtime, with the entire experience often completed within minutes rather than hours. This brevity might be excusable given its experimental nature, but it leaves players feeling the experience ends just as it begins to explore its potential.

Technical limitations also surface in the rudimentary shape recognition system that only interprets basic squares and rectangles. The absence of circles, triangles, or more complex forms restricts the creative possibilities significantly. While the crayon-drawn aesthetic initially charms with its childlike simplicity, the visual presentation grows repetitive without environmental variety or animation flourishes to maintain interest.

The audio design represents the most underdeveloped aspect, featuring no sound effects whatsoever and a single looping background track that quickly becomes grating. This auditory emptiness makes the world feel static despite the dynamic physics at play, diminishing the satisfaction of successful solutions.

You can't expect much from a game made in less than a week, crayon physics is no exception. It has a lot of potential - but isn't quite there yet.

Ryan James Lutes

Verdict

Innovative physics toy with frustratingly brief content

STRENGTHS

60%
Innovative Concept90%
Intuitive Controls85%
Creative Freedom75%

WEAKNESSES

40%
Extreme Brevity95%
Technical Limitations80%
Lackluster Audio70%

Community Reviews

2 reviews
Gohst
Gohst
Trusted

Following on from Chalk, an excellent shooter where you draw your enemies to death, comes this: a game where you draw your way to success. The short levels come with terrain included. These are walls, see-saws, islands, etc. and your task is to draw the connecting shapes in between which will help a ball roll toward a star – and victory. The word which can best describe this is original. Also, stunning, simple and magnificent would fit the bill and all the praise heaped on it can not do the game justice. You simply need to play this. The interaction of the things you draw with the provided landscape is fascinating. To draw, all you need is the mouse and off you go – to draw a rectangle you don’t need to loop around, just draw the long and short side and it does the rest. Drawing flat accessories is possible, though not frequently useful and the variety of the levels are, well, varied. Some are ponderously difficult while some are endlessly frustrating but all are completeable. Clocking in at a relatively short time frame – a handful of minutes will have you complete the game – what it provides is something unseen before. Create your own levels is the point of the game, not an accessory. Draw anything you want to get to those stars and if you mess up, a clean slate is only a spacebar away. The promise of a sequel is just around the corner so enjoy this, a taste of things to come, a fresh idea in a new and original way.

Ryan James Lutes

Ryan James Lutes

As part of Petri Purho's attempt to create games in less than a week, "Crayon Physics" is by far one of the best. Game Play: ****/*****The game play is unique yet simplistic, with a basic shape-recognition engine. The player's goal is to roll a ball into a star, by drawing various objects to propel the ball forwards and to make bridges, platforms and walls. The downside is, the game is way too short with no replay value, the levels are repetitive and easy, and the shape-recognition is limited to squares and rectangles. Graphics: ***/*****The neat, crayon-style graphics and paper background work well in the game, but they do get boring after a while. Sound: */*****No sound effects whatsoever, and an annoying background music loop, sound is definitely the game's weakest point. Overall: ***/***** You can't expect much from a game made in less than a week, crayon physics is no exception. It has a lot of potential - but isn't quite there yet. I'm sure that the sequel, Crayon Physics Deluxe will be a lot better considering the author is taking a lot more time on it, improving on the physics and shape-recognition system. Although it doesn't deserve a perfect score, that does not mean that Crayon physics is not worth playing, In fact, I highly recommend you download it and give it a try! Thanks for reading! And keep gaming! -Ryan

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