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Crush

Crush

Action

Overview

Crush delivers pure, unadulterated destruction fantasy that captures the simple joy of being an unstoppable monster. Players step into the scaly feet of a city-crushing behemoth, starting with basic stomps and laser eyes before progressing to skyscraper hurling as the military escalates its response. The core appeal lies in its escalating chaos and satisfying physicality, though early adopters note the control scheme requires significant adaptation to master all the destructive possibilities.

Crush is a game which doesn’t have an incredible amount of depth, but does achieve what it sets out to do, which is to provide you with a very, very enjoyable playing experience.

Gohst

Escalating Mayhem

The gameplay loop shines through its carefully staged escalation of chaos. Initial moments let players experiment with low-stakes destruction – frying civilians with laser eyes, flattening cars underfoot, and casually discarding buildings like discarded toys. This satisfying power fantasy gradually evolves as police forces arrive with ground units and helicopters, creating tangible resistance without overwhelming newcomers. The real spectacle begins when military forces deploy with bombers, paratroopers, and tanks, transforming the city into a dynamic battlefield where every stomp creates shockwaves through the urban landscape. This enemy progression creates a natural difficulty curve that maintains excitement throughout the destruction spree.

Control Complexities

Where the experience stumbles slightly is in its ambitious control scheme. Players command an impressive arsenal of eight distinct actions beyond basic movement – including independent arm swings, targeted grabs, object throwing, and special attacks – creating occasional confusion during heated battles. The learning curve feels steepest when facing advanced military units that require rapid switching between stomps, laser blasts, and building-hurling tactics. While the controls eventually become manageable through practice, the initial complexity can momentarily disrupt the power fantasy, especially when fumbling for the right command while tanks barrage your monstrous hide.

Universal Appeal

Despite the control challenges, Crush maintains broad accessibility through its vibrant presentation and straightforward objectives. The colorful, exaggerated destruction carries universal appeal, with gelatinous visual effects and cartoonish violence creating a playful rather than grim tone. This approach makes the rampaging enjoyable for various age groups, as the focus remains on spectacular physics-driven chaos rather than complex mechanics or punishing difficulty. The complete absence of narrative constraints further reinforces this pick-up-and-play design, inviting players to create their own destructive stories within the sandbox city.

Verdict

Pure chaotic destruction with steep control learning

STRENGTHS

70%
Destruction Fantasy90%
Enemy Progression85%
Accessibility80%
Visual Style75%

WEAKNESSES

30%
Control Complexity85%
Gameplay Depth60%

Community Reviews

2 reviews
Gohst
Gohst
Trusted

Author of the RunMan series of games, Tom Sennett brings a fun and exciting turn to the oft ignored micro genre of smash ‘em all games. In this small offering, you take the role of a monster who wreaks havoc on a nameless city. Using whatever tools at your disposal you are, at first, an unstoppable destructive force. Your laser eyes fry any of the population or stop and destroy their vehicles. You kick the citizens and stamp their cars flat. Pick up a skyscraper and discard it like trash. As you cause the city to crumble, your passive city evolves somewhat to include a police squad. Much the same as the citizens, these pose a threat with their guns, but are easily dispatched. With more destruction comes more resistance, as the police force swells to incorporate helicopters in a sort of user controlled enemy curve. Destroy more of their city and incur more of their wrath, which is exactly what happens further as the Army with bombers, paratroopers, tanks and more are brought in to put a stop to you. And although the game is incredibly fun, there is one downside to it – the controls. As your enemies become larger and more difficult to destroy, you will need to keep track of everything you can do. This includes picking up buildings and throwing or dropping them, using your laser eyes, stomping, kicking, swinging both your arms independently and even grabbing your enemies to use as weapons. There are eight different controls and that doesn’t include two more for moving your head up and down and walking left and right. Keeping track of what buttons to press is a very difficult task. Fortunately you will have plenty of time before you’re in the thick of it. Crush is a game which doesn’t have an incredible amount of depth, but does achieve what it sets out to do, which is to provide you with a very, very enjoyable playing experience. Yet another great game from Sennett, which definitely shines despite its cumbersome control scheme. A definite must play.

Stroffenberry

Stroffenberry

This is the coolest game ever! Please download, it's fun filled with gelatinous sugary goop! I recommend this to all ages!

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