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Cube

Cube

Action

Overview

Cube stands as a remarkable achievement in freeware gaming, delivering a fast-paced FPS experience that punches far above its weight class. This open-source powerhouse combines Quake-inspired action with groundbreaking real-time map editing, creating a playground that feels decades ahead of its time. While its single-player campaign shows some rough edges, the sheer joy of its multiplayer and deathmatch modes – coupled with its revolutionary editing tools – cement Cube as an essential download for any FPS enthusiast. It's the kind of game that makes you double-check it's actually free, with visuals and mechanics that rival commercial titles from its era.

This really is a first person shooter that can stand up confidently against the likes of Quake, Unreal Tournament, etc. As a freeware game it is brilliant.

Wierdbeard

A Freeware Revolution

Cube redefines expectations for non-commercial gaming, offering triple-A quality in a free package. The open-source nature invites constant community improvement, with mods and custom content expanding the experience well beyond the base game. What astonishes players most is how such a compact download delivers such rich content – no bloated installs or disk space hogs here. The complete engine accessibility allows tech-savvy gamers to peek under the hood and create their own variations, fostering a vibrant ecosystem of player-made content.

This generosity extends to gameplay as well. Unlike many free titles that feel like demos or tech demos, Cube delivers a fully-featured FPS package. The inclusion of both single-player campaigns and robust multiplayer modes gives players substantial content without demanding payment. It's a masterclass in efficient game design that respects players' time and hardware, proving you don't need massive budgets to create compelling shooters.

Visuals That Defy Expectations

Cube's visual presentation consistently shocks first-time players with its sophisticated lighting, particle effects, and environmental design. The clean geometric aesthetic creates distinctive arenas where gameplay readability never suffers for artistic ambition. While weapon models occasionally show their age, the overall visual package maintains impressive clarity during intense firefights. Environments range from stark industrial complexes to more organic alien landscapes, all rendered with surprising detail for such a lightweight engine.

Performance remains generally solid on supported hardware, though the OpenGL requirement creates barriers for older systems. When running on capable machines, the game maintains buttery-smooth framerates even during chaotic 30-monster deathmatches. The engine's scalability shines through console-adjustable speeds, allowing players to fine-tune the experience to their preferred intensity level. It's technical craftsmanship that prioritizes playability above all else.

Deathmatch Dominance

Where Cube truly excels is in its pure, unadulterated combat. The deathmatch modes – particularly the single-player variant against waves of enemies – deliver white-knuckle action that rivals any commercial counterpart. Weapons pack satisfying punch, from rapid-fire chainguns to explosive launchers, each with distinctive handling and tactical applications. Movement maintains that perfect Quake-style balance of weight and agility, enabling skilled players to chain jumps and strafes in beautiful combat dances.

The single-player deathmatch mode emerges as an unexpected star, pitting players against increasingly aggressive AI opponents across diverse arenas. This mode understands Cube's greatest strength lies in its combat flow, stripping away pretense to focus on target acquisition, movement mastery, and weapon efficiency. The difficulty curve provides genuine challenge without artificial inflation, rewarding players who invest time in mastering the mechanics.

Then I did a single player deathmatch, and it rocked. You just gotta play it.

Brickman

The Editor's Playground

Cube's most revolutionary feature remains its real-time map editing system, a tool so seamlessly integrated it becomes part of gameplay itself. Pressing a button mid-match transforms players into architects, allowing instant terrain modification, texture changes, and geometry adjustments. This isn't some separate mode buried in menus – it's an organic part of the experience that encourages creative problem-solving during gameplay.

The implications are staggering. Players can dynamically alter cover positions during firefights, create new pathways around obstacles, or completely redesign arenas between matches. While this freedom does enable potential cheating in single-player campaigns, the community largely views it as an empowering feature rather than an exploit. The editor's intuitive controls lower barriers to level creation, resulting in a constant stream of player-made content that keeps the experience fresh years after release.

Single-Player Growing Pains

Cube's traditional campaign mode emerges as its weakest element, particularly when compared to its stellar deathmatch offerings. The levels feel more like combat gauntlets than cohesive missions, lacking narrative motivation or environmental storytelling. While technically functional, these sequences struggle to justify their existence when the deathmatch modes deliver superior combat scenarios without pretense.

The campaign's structure shows growing pains too, with abrupt starts throwing players directly into levels without proper menus or context. Difficulty spikes create frustration, compounded by save system quirks that occasionally force full-level replays. These shortcomings become particularly noticeable because the rest of the package shines so brightly – a reminder that Cube's heart beats strongest in its pure combat experiences rather than its attempts at traditional FPS campaigns.

The campaign is the area where the game is slightly lacking. The levels are short, and there isn't any motivation other than to kill.

The True Gamer

Verdict

Freeware FPS masterpiece with revolutionary real-time editing

STRENGTHS

90%
Freeware Value100%
Core Gameplay95%
Map Editor90%
Multiplayer85%
Visual Design80%

WEAKNESSES

15%
Campaign Design75%
Hardware Demands50%
Menu System40%

Community Reviews

20 reviews

This game is a freeware FPS fan's dream come true. This game is better than almost any other game on the site. It even comes close to Soldat's greatness. And I absolutely love Soldat. Anyway, this game is clearly focused on deathmatching fun. The single player campaign (sp mode) is all about killing, and nothing else. Speaking of the campaign, there are a lot of levels. And I mean a lot! However, the campaign is the area where the game is slightly lacking. The levels are short, and there isn't any motivation other than to kill. However, the deathmatch single player mode (dmsp mode) is more than enough to push the game back up to excellent. It's the time where the game's focus on deathmatch truly pays off (considering that it should, since the mode name has deathmatch in it.) You're against 30 monsters that seem to all want to kill you, instead of killing each other. Strange ideas aside, this mode is insanely fun, and there's still a lot of levels, or, in common dm terms, "maps". Don't forget the level editing tools. Although these tools aren't all that fun to fool around with for me, they may be fun for you. The downside to this is that the cheating gamer can skip large portions of a level by enabling edit mode and noclipping to later in the stage. Putting all the tools for cheating on a silver platter in completely recognizeable form is cheap, according to me. In the end, this game creates a goal, and reaches it with ease. You need to download this.

Aerofoxx
Aerofoxx
Trusted

Cube is the FPS that freeware fans have been hoping for. An excellent range of weapons (even if there is only four of them, not including your fist). Stunning graphics and gameplay. Yes, cube has it all. The map editer is nice as well, though if you press the E key while fighting the monsters, you can quickly float to a different part of the level. I thought that was cool. But there are still minor problems such as there is no menu: as soon as you start the game your in a level, just with no monsters. You have to press the Esc key to bring up the menu, then pick a level. Also it is openGL, which may further limit the number of PCs capable of running it. BUT most importantly, another game titled "Death Illustrated" uses the Cube engine to run. It has a storyline to the campaign (Cube has nostory but a campaign) as well as a real menu. It's more polished but it's black & white. So if you have seen Death Illustrated AND cube, you may want to choose Death Illustrated. In my opinion, Cube is better.

CUBE once had been an experimental project in creating an easy-to-use open source 3D-engine (based on Quake II algorythms). "Nomen est Omen", as the old Romans said: the early maps, which consisted of simple geometry, were built out of cubes and wedges. This strictly geometrical design is still used in the brother-in-engine "Death Illustrated" but the CUBE project itself has developed. The maps look a lot more professional and the GFX (with particle systems) have been worked out. The gameplay hasn't changed but nevertheless CUBE is a cool, fast paced FPS which offers lots of fun for some time and it's free! I still prefer "Death Illustrated" for being even faster and I like the black'n'white style.

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