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CodeRED: Alien Arena

CodeRED: Alien Arena

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CodeRED: Alien Arena Review

Overview

CodeRED: Alien Arena delivers an adrenaline-fueled throwback to classic arena shooters that clearly divides its player base. This freeware title channels the spirit of Quake and Unreal Tournament with frantic combat and industrial sci-fi aesthetics, though technical hiccups and polarizing design choices prevent it from reaching greatness. The experience oscillates between exhilarating firefights and frustrating shortcomings, making it a niche recommendation for die-hard FPS enthusiasts willing to overlook its rough edges.

Visuals That Divide

The game's visual presentation splits opinion like a plasma beam through aluminum. Industrial environments showcase impressive map complexity with layered structures and atmospheric lighting that create legitimate "wow" moments during combat. Certain arenas achieve near-stunning detail with clever texture work that evokes grim futuristic colonies. Yet these highlights are undermined by inconsistent execution. Character models move with unnatural fluidity against backdrops, creating a disjointed "action figures on diorama" effect. The most persistent complaint involves distance scaling - enemies maintain odd visual prominence at range rather than properly receding into the environment. This technical quirk frequently disrupts spatial awareness during sniper duels.

Some of the maps just look stunning... but there's just something that doesn't click. The graphics appear blocky and don't fit together well.

Anonymous

Sound Design: Missed Opportunities

Audio implementation represents Alien Arena's most consistent weakness. While weapon discharges carry satisfying punch during close-quarters chaos, their impact diminishes noticeably during mid-range engagements. The much-criticized soundtrack loops repetitive electronic motifs that quickly overstay their welcome, though mercifully includes toggle options. Ambient environmental sounds occasionally shine in atmospheric maps, yet fail to establish consistent world-building. Most damningly, several signature weapons feature effects described as "small blips" that undermine their tactical impact, particularly the anemic-sounding blaster. These auditory shortcomings collectively diminish the immersion that the visual design occasionally achieves.

Gameplay: Chaotic Brilliance with Caveats

At its best moments, Alien Arena delivers white-knuckle combat that honors its Quake-inspired heritage. Movement maintains that perfect arcade balance between weight and agility, enabling advanced techniques like strafe-jumping and rocket-hopping that skilled players exploit for breathtaking maneuvers. The nine-weapon arsenal encourages constant tactical adaptation, from area-denial rockets to the devastating vaporizer beam. This frantic energy peaks in inventive modes like Cattle Prod (herding livestock amid firefights) and Team Core Assault's objective-based warfare.

The mayhem, the speed and the intensity of the fire fights are truly unparalleled by any other freeware game I've played.

Gohst

However, significant flaws undermine these strengths. AI opponents behave erratically - proving laughably incompetent at range before transforming into melee terminators up close. The disjointed menu system creates unnecessary friction, particularly when attempting multiplayer access. New players report spending "10 minutes of dedicated searching" just to locate basic functions. Though weapon switching via mouse wheel receives praise, balance issues persist with certain firearms dominating matches. Most critically, performance problems plague the experience with multiple reports of game-breaking lag that transforms firefights into slide shows.

Technical Hurdles

Alien Arena's ambition consistently strains its technical foundations. The 150MB+ download size raises eyebrows for a freeware title, particularly when installation deposits two separate executables rather than a unified launcher. While the Galaxy browser facilitates community interaction through built-in IRC, its labyrinthine interface creates barriers to simple matchmaking. Performance issues extend beyond lag to include crashes during graphically intensive sequences, especially in vehicle-based All Out Assault mode. These technical shortcomings are particularly disappointing given the passionate development team's visible engagement with their player base.

Verdict

Alien Arena ultimately succeeds as a passion project that wears its inspirations proudly, delivering genuine moments of arena-shooter bliss between technical frustrations. Its value as a free package with substantial content remains undeniable, yet the inconsistent execution prevents broader recommendation. This is a game best appreciated by genre devotees with patience for its idiosyncrasies - a flawed but heartfelt homage to FPS traditions that shines brightest when played with fellow enthusiasts who forgive its stumbles.

Verdict

Frantic arena shooter with rough technical edges

STRENGTHS

65%
Combat Pacing85%
Movement Mechanics80%
Content Volume90%
Game Mode Variety75%

WEAKNESSES

35%
Technical Performance80%
Sound Design70%
AI Behavior65%
Interface Design60%

Community Reviews

5 reviews
Gohst
Gohst
Trusted

Clocking in at over 150MB, this dial-up unfriendly game is probably the most enormous game I’ve ever had to review. With forty plus levels, nine weapons, eleven different character types, online and offline play this is one game which will keep you up all night. At first, I wasn’t sure what it would be like – a game which has received nothing but praise? Surely it can’t be all that great… oh, how wrong I was. Starting up the game is incredibly simple – upon loading the game, simply select which game you would like to play in and from then on, just strap yourself in for a bumpy ride. Very quickly there are people scurrying all over the place blasting all types of weapons: rocket launchers, a nice machine gun… some sort of plasma beam. It’s carnage left-right-and-centre, but with a sense of fun. The mayhem, the speed and the intensity of the fire fights in this game are truly unparalleled by any other freeware game that I’ve played to date. I urge you, person who plays games, get this quick and don’t look back.

GrueTamer

GrueTamer

Alien Arena is a frantic Quake-like FPS game made from the open sourced Quake 2 source code. In short, the action never lets up, the graphics compliment the game's theme, the sound design well illustrates the game, and the game is polished to the point of being blindingly shiny. Graphics: Back in the day, the game sported a spiffy 50's retro look, but with new releases, this has changed. Now, the game takes on a more industrial like setting, with an entirely new level of map detail to accompany it. Some of the maps just look stunning. Overall, it's good. 9/10 Sound: The sound design fits the wacky style the game had in releases past, and even with the radically different theme, they still fit the game. You can tell what things are happening just by the sounds (always good), and much like the regular Quake games, they can still be used to plan accordingly in 1v1 matches. You also get the feeling that you're in the universe with the ambient music, that ever so subtly makes the game feel better. This doesn't stop some of the sounds from being a bit out of place, however, such as the disrupter/beamgun fire sounds. Some of the weapon sounds are also just small blips, like with the blaster. But in the end, it doesn't really matter all that much, because you get absorbed in anyway. 8/10 Gameplay: Gameplay is where Alien Arena shines when given the chance. Unlike many new FPS games, Alien Arena focuses on fast paced deathmatch instead of slower, tactical action. So, even though some people may feel alienated (no pun intended), when given a chance, the action is much more intense than in similar games. There is also a lot of polish in this area. The weapons all feel like you're actually firing them, unlike in other games, and the newest release, 6.10, featured a Quake 3 style ammo/weapon pickup system, that made the game flow better. And all this polish gets shown off in multiple game modes. There's your standard deathmatch, team deathmatch, and capture the flag, but in addition, there are some lesser modes. Deathball is almost deathmatch, except there's a ball that you can take and put through the goal for extra points. All out Assault is deathmatch, but with vehicles, some of which haven't been touched and improved upon since their initial release, so this may be a little odd when you first start out, but the vehicles add a new focus on the Z axis, and the gameplay is more diverse because of it. Team Core Assault is a team mode (well duh), where the goal is to disable the enemy team's three power nodes and then destroy their power core, while preventing the enemy team from doing the same. Lastly, cattle prod is a silly mode where you and your team guide cows to the capture point. There are also multiple mutators, such as instagib, rocket arena, and joust. But all of these things would be wasted if the gameplay couldn't properly integrate with them. Luckily, this isn't the case. Each mode feels as natural as the last, and all are fun to play. On a more advanced note, the game keeps up the Quake tradition with trickjumping. The normal things such as strafejumping/bunnyhopping, rocket jumping, plasma climbing, etc. are all included for the players that can do them, but even niftier is blaster jumping. This gives the blaster a use other than weakly firing at opponents and hoping to whittle them down. Lastly, the weapon balance in the game is good, but not perfect. So, there is some incentive to nab the vaporizer/beamgun and horde it all over everyone, but skilled players can get around this and bring the match back to the norm. It's all intense, teeth grinding action in the end, something that most freeware games fail to pull off properly. 9/10 Various: Alien Arena sports a helpful community surrounding the core to make the game even better. Weekly tournaments are organized, and clan matches are a norm in the community. Of course, just like anywhere else, there is some drama, but nothing too terrible to drive you away. Also, to address what the other reviewer said, the two executables are entirely different. One launches directly into the game, and the other is the multiplayer server browser. Both are good enough for getting into a game, but the server browser, named Galaxy, also has ways to check your player stats and even chat in the IRC channel. This is where the community hangs out, and if you have problems with the game, such as the ones the other reviewer mentioned, like having trouble getting into a game, just ask in there and someone is sure to help you. Even the guy who constantly develops the game hangs out in there, so you can tell him (Irritant) any feedback you may have. He's glad to hear it. Overall: 9/10 (not an average) Not absolutely perfect, but better than most of it's competition. GrueTamer out.

Anonymous

Anonymous

I really did not enjoy this game. It was pretty annoying after the medium-large (for freeware) download, although I know that isn't a problem for some of you. I just would like to warn you that it may NOT be worth your time. Graphics: The graphics were decent, I would even say pretty good. Still, there were some things that seemed out-of-place in the levels I played and the distance scaling was strange (they didn't shrink as much as they should have at large distances.) The individual models are, for the most part, well animated, but there's just something that doesn't click. The graphics appear blocky... they're all good but they don't fit together well enough.7/10 Sound: Sound effects are about average. I just didn't notice them most of the time. Probably because of the music. Yes, you can turn it off, but the default tunes are really annoying and repetitive. I would think with a game this big they could put more work into the music.5/10 Gameplay: This is every game's chance to shine. If it has good gameplay, to me the graphics and sound don't really matter that much. Unfortunately, Alien Arena falls short. I must admit, I only played the AI. But that was because I was unable (after 10 minutes of dedicated searching) to find out how to join games in the lobby, where the lobby was, whether there was anyone else there, or if there even WAS a lobby! Surely someone who isn't completely computer illiterate should be able to find a MP game after a couple minutes. Anyways, I will say this about the AI: It is either too good or too bad. At any distance, I could defeat them easily. They would simply stand in the sights of my sniper rifle or rocket launcher, occasionally moving a bit. When they got within 5 meters of me, however, they used the melee weapon with incredible accuracy and I found myself dead in under a second. Strangely, they seem to be able to move faster than you can. Not very polished. About the levels and weapons-- For the most part these were fine, although some weapons were useless in both modes or far overpowered. The levels were varied, but I just didn't get into them that much.3/10 Other Issues: The installation menu is rather annoying, making you look through a couple seemingly identical screens. Also, the game installs two executables, one for single and the other for multiplayer. It would have been better if they combined the two into one neat package. Also, this game is pretty big for what it is. One would expect with an increase in size an increase in quality, but it doesn't look that way. Many of the best freeware games are tiny compared to this one. (See Cave Story, LF2, and other examples.) Overall: This game is average in most technical aspects, but the lack of solid gameplay and cooperative elements lead to this lower rating.4/10

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