Overview
Delirium attempts to reimagine the classic block-matching formula with a physics-based twist, but early feedback suggests its ambitious mechanics stumble in execution. The game swaps Tetris' falling blocks for projectile-based puzzles where players select and shoot colored blocks to form rows. While praised for its artistic backgrounds and pleasant audio, the core aiming mechanics prove frustrating enough to overshadow its creative premise. This leaves Delirium feeling like a promising concept hampered by critical control issues.
Presentation and Core Mechanics
Visually, Delirium delivers one standout strength: its spectacularly rendered backgrounds. These artistic backdrops provide atmospheric depth without distracting from the puzzle action, demonstrating thoughtful visual design. The audio experience similarly shines with unobtrusive, enjoyable music and sound effects that avoid the repetitive annoyance common in puzzle games.
The core gameplay merges block-matching with physics-based aiming. Players select colored blocks from chutes, then launch them at existing clusters to create rows of three or more. This twist on the formula introduces strategic aiming challenges, but the execution falters. The tube-launcher mechanism lacks precision, often overshooting targets during movement. This transforms what should be satisfying tactical shots into exercises in frustration as blocks frequently land off-target.
The selection process for the blocks is a little bit annoying, but the real problem is trying to pick where to shoot.
Gohst
Verdict
Creative concept ruined by imprecise frustrating controls