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Delirium

Delirium

Puzzle

Overview

Delirium attempts to reimagine the classic block-matching formula with a physics-based twist, but early feedback suggests its ambitious mechanics stumble in execution. The game swaps Tetris' falling blocks for projectile-based puzzles where players select and shoot colored blocks to form rows. While praised for its artistic backgrounds and pleasant audio, the core aiming mechanics prove frustrating enough to overshadow its creative premise. This leaves Delirium feeling like a promising concept hampered by critical control issues.

Presentation and Core Mechanics

Visually, Delirium delivers one standout strength: its spectacularly rendered backgrounds. These artistic backdrops provide atmospheric depth without distracting from the puzzle action, demonstrating thoughtful visual design. The audio experience similarly shines with unobtrusive, enjoyable music and sound effects that avoid the repetitive annoyance common in puzzle games.

The core gameplay merges block-matching with physics-based aiming. Players select colored blocks from chutes, then launch them at existing clusters to create rows of three or more. This twist on the formula introduces strategic aiming challenges, but the execution falters. The tube-launcher mechanism lacks precision, often overshooting targets during movement. This transforms what should be satisfying tactical shots into exercises in frustration as blocks frequently land off-target.

The selection process for the blocks is a little bit annoying, but the real problem is trying to pick where to shoot.

Gohst

Verdict

Creative concept ruined by imprecise frustrating controls

STRENGTHS

30%
Background Art90%
Audio Design75%
Concept Originality65%

WEAKNESSES

70%
Aiming Precision95%
Control Frustration85%
Mechanical Depth60%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

Delirium is a game similar to Tetris, in some respects, but instead of the blocks falling down, they come in chutes and you select them, then shoot them at the other blocks, hopefully to get a row of three or more. The graphics are none too special, but really the stunning thing is the backgrounds – each of which is wonderfully drawn and looks absolutely spectacular. Fortunately they don’t overshadow the game. The style of game is an interesting one. The selection process for the blocks is a little bit annoying, but the real problem is trying to pick where to shoot. Getting that right is a pain, as sometimes the tube moves too far either side of your goal and you have to launch it while moving between the points. The music and sound are both nice in this game and you shouldn’t have any trouble with them getting annoying, because in actuality they’re quite enjoyable. So if you’re in the mood for a game with a bit of a difference, you can certainly give Delirium a try.

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