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Dodge 'n' Dash

Dodge 'n' Dash

Driving

Overview

Dodge 'n' Dash presents itself as a top-down racer with ambitious ideas but struggles to deliver a polished experience in its current state. While the game shows occasional sparks of creativity, particularly in its narrative introduction, it's hampered by repetitive track design, punishing time constraints, and technical shortcomings that frequently disrupt the racing flow. The experience feels like a promising prototype rather than a finished product, with moments of potential overshadowed by frustrations that drain the fun from its simple arcade premise.

This is the most awesome intro story ever put to gamedom.

Gohst

Racing Against the Clock

The core racing experience suffers from two critical flaws that frequently derail the enjoyment. First, the five tracks offer minimal visual or gameplay variation, recycling similar twists and turns across environments until they blend into a monotonous loop. Second, and more damagingly, the unforgiving timers set for certain courses create artificial difficulty rather than challenge. These race-against-the-clock scenarios feel less like exciting climaxes and more like arbitrary fail states, especially when combined with the game's other technical issues. The timer doesn't encourage skillful driving so much as it punishes any experimentation or recovery from mistakes, transforming potential white-knuckle excitement into stressful frustration.

Collision Conundrums

Vehicle interaction reveals the game's most glaring technical weakness. While the concept of jostling for position against AI opponents holds promise, the execution through flawed collision detection undermines the entire mechanic. The ability to clip through other vehicles - with half your car visibly overlapping an opponent's without proper impact - creates confusing visual feedback and inconsistent results. When collisions do register, they inflict minor damage that accumulates toward race-ending vehicle failure, but the unpredictability of when impacts will actually count makes damage avoidance more guesswork than skill. This technical limitation turns what should be tense bumper-to-bumper racing into a disjointed experience where the rules of engagement feel inconsistently applied.

Glimmers of Promise

Despite its shortcomings, Dodge 'n' Dash contains elements that suggest a stronger game could emerge with further development. The camera rotation stands out as a genuinely innovative feature, adding dynamism to the top-down perspective that helps compensate for the otherwise basic visuals. More notably, the introductory narrative sequence receives unexpected praise for its creativity and execution, delivering a story beat that briefly elevates the experience before the racing begins. These highlights, combined with the straightforward satisfaction of navigating obstacles when the systems work as intended, create a foundation that future updates could potentially build upon. The core loop of avoiding off-road hazards while competing for space on narrow tracks contains the DNA of a compelling arcade racer, waiting to be fully realized.

Verdict

Promising racer undone by technical flaws and frustration

STRENGTHS

30%
Intro Narrative90%
Camera Rotation75%
Core Concept65%

WEAKNESSES

70%
Track Variety85%
Timer Design90%
Collision Detection80%
Visual Presentation70%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

If you only play one racing game this year, make it this one. It's not great looking, or fast or diverse - but it has the most awesome intro story ever put to gamedom. Essentially, it's a top-down racing game. There are five tracks, each with their own twists and turns, though unfortunately, those twists and turns are laregely the same. There are obstacles to avoid, such as trees and rocks, these become problems if you veer off-road. While on-road, you compete for space against other motorists. Hitting them will slightly damage your car and send the other into a spin. Spaking of damage, the race will be over if you are injured too much. That happens if you hit too many cars, the good thing is, you can glide half your car over the edge of other cars - car vs. car collision detection isn't the games strong suit. The race will also be over if you take too long. That will happen frequently because the timer is set so gruellingly low on some tracks. In all, the camera rotation is the most interesting thing here. The graphics and gameplay aren't all that crash hot, but it is only the first version and what we can see so far, are plenty of promising areas for future development and improvement.

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