Overview
Dragon Ball Arcade attempts to capture the early adventures of young Goku in a classic arcade shooter format, but technical frustrations and limited design hold back its potential. Based on early player experiences, this space-invaders style title delivers nostalgic charm for original Dragon Ball enthusiasts while exposing significant performance issues and gameplay constraints that may test players' patience. It's a simple, straightforward experience best suited for young fans seeking undemanding action rather than those expecting depth or polish.
Core Gameplay Experience
The foundation of Dragon Ball Arcade lies in its accessible shooter mechanics where players control Goku on his Flying Nimbus, moving primarily left and right with minimal vertical range. The battlefield features destructible shield barriers along the edges that provide temporary protection against enemy fire. Players face off against early-series villains like Emperor Pilaf while dodging enemy attacks and collecting power-ups that occasionally drift downward.
You control Goku while on his Flying Nimbus and shoot enemies that enter from the top of the screen. Yes, I know what you're thinking, like Space Invaders.
EvilGamer
Weapon customization offers some variety through the options menu, where players can select different beam types including the anachronistic Vegeta beam - a curious inclusion since the character doesn't appear until Dragon Ball Z. The strategic element comes from managing special weapon energy, represented by three replenishing bars on the right side of the screen. Players must also vigilantly avoid "sucker" drops that degrade weapon power, adding risk-reward tension to item collection.
Technical Limitations and Controls
Performance issues significantly impact the experience, with noticeable frame rate drops and lag interrupting the flow of gameplay. The most frustrating technical flaw involves exiting the game, which often requires force-quitting due to unresponsive behavior. These stability problems undermine the otherwise straightforward arcade action, creating unnecessary friction during play sessions.
Control customization suffers from poor implementation, as players can remap keys in the options menu but these preferences don't persist between sessions. The default setup uses arrow keys for movement with spacebar for firing, but having to reconfigure controls after every launch becomes a persistent annoyance. Movement itself feels constrained by the limited play area, restricting Goku's mobility to mostly horizontal motion with minimal vertical range.
Presentation and Audience Appeal
The audio design features an overpowering techno-metal soundtrack that dominates the soundscape, often requiring manual volume adjustment in the options menu. While sound effects for beams and explosions are serviceable, they lack the impact or nostalgia that might resonate with longtime franchise fans. Visually, the game captures the early Dragon Ball aesthetic but doesn't expand beyond basic presentation.
The experience seems primarily aimed at two audiences: nostalgic adult fans seeking simple retro entertainment and younger children under eleven who may be more forgiving of its limitations. The anachronistic inclusion of Vegeta's beam and other minor lore inconsistencies might distract purists, but the core gameplay loop remains accessible enough for casual play sessions.
Verdict
Nostalgic but flawed arcade shooter for young fans