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Dragon Ball Arcade

Dragon Ball Arcade

Arcade

Overview

Dragon Ball Arcade attempts to capture the early adventures of young Goku in a classic arcade shooter format, but technical frustrations and limited design hold back its potential. Based on early player experiences, this space-invaders style title delivers nostalgic charm for original Dragon Ball enthusiasts while exposing significant performance issues and gameplay constraints that may test players' patience. It's a simple, straightforward experience best suited for young fans seeking undemanding action rather than those expecting depth or polish.

Core Gameplay Experience

The foundation of Dragon Ball Arcade lies in its accessible shooter mechanics where players control Goku on his Flying Nimbus, moving primarily left and right with minimal vertical range. The battlefield features destructible shield barriers along the edges that provide temporary protection against enemy fire. Players face off against early-series villains like Emperor Pilaf while dodging enemy attacks and collecting power-ups that occasionally drift downward.

You control Goku while on his Flying Nimbus and shoot enemies that enter from the top of the screen. Yes, I know what you're thinking, like Space Invaders.

EvilGamer

Weapon customization offers some variety through the options menu, where players can select different beam types including the anachronistic Vegeta beam - a curious inclusion since the character doesn't appear until Dragon Ball Z. The strategic element comes from managing special weapon energy, represented by three replenishing bars on the right side of the screen. Players must also vigilantly avoid "sucker" drops that degrade weapon power, adding risk-reward tension to item collection.

Technical Limitations and Controls

Performance issues significantly impact the experience, with noticeable frame rate drops and lag interrupting the flow of gameplay. The most frustrating technical flaw involves exiting the game, which often requires force-quitting due to unresponsive behavior. These stability problems undermine the otherwise straightforward arcade action, creating unnecessary friction during play sessions.

Control customization suffers from poor implementation, as players can remap keys in the options menu but these preferences don't persist between sessions. The default setup uses arrow keys for movement with spacebar for firing, but having to reconfigure controls after every launch becomes a persistent annoyance. Movement itself feels constrained by the limited play area, restricting Goku's mobility to mostly horizontal motion with minimal vertical range.

Presentation and Audience Appeal

The audio design features an overpowering techno-metal soundtrack that dominates the soundscape, often requiring manual volume adjustment in the options menu. While sound effects for beams and explosions are serviceable, they lack the impact or nostalgia that might resonate with longtime franchise fans. Visually, the game captures the early Dragon Ball aesthetic but doesn't expand beyond basic presentation.

The experience seems primarily aimed at two audiences: nostalgic adult fans seeking simple retro entertainment and younger children under eleven who may be more forgiving of its limitations. The anachronistic inclusion of Vegeta's beam and other minor lore inconsistencies might distract purists, but the core gameplay loop remains accessible enough for casual play sessions.

Verdict

Nostalgic but flawed arcade shooter for young fans

STRENGTHS

40%
Nostalgic Appeal70%
Simple Gameplay65%
Weapon Variety60%

WEAKNESSES

60%
Technical Issues85%
Control Limitations75%
Audio Balance65%
Movement Restrictions70%

Community Reviews

1 reviews
EvilGamer
EvilGamer
Trusted

I was a big Dragon Ball fan back in the day so downloading a game named Dragon Ball Arcade was a simple choice for me. It comes from a company called Softendo and the game pretty much summed up in the title, it's an arcade game with Dragon Ball elements in it. Note that we're talking Dragon Ball here, not Dragon Ball Z. This is the young Goku starting out and his first bad guy (as well as the first boss in the game) is Emperor Pilaf of the Red Ribbon Army. No Super Saiyan stuff here. Yet. The gameplay itself is simple, you control Goku while on his Flying Nimbus and shoot enemies that enter from the top of the screen. Yes, I know what you're thinking, like Space Invaders. Hey, if it's not broke... which is more than I can say for the game. It has some frame rate and lag issues. There are time when it will become non-responsive when you try to exit the game and you will have to force-quit it to fully close the application. Movement is very limited, Goku can only go left and right, with very minimal up and down motion due to the limited space. There are two bars that act as shields from enemy fire near the borders of the area. These shields are not indestructible, they will blow up when they are hit enough times. You can go to the Options screen and change how you control Goku, the default uses the arrow keys and the Space Bar to fire. These changes will not be saved and you'll have to do it again if you restart the game. You can also choose your beam type in the Options Screen. A Vegetta type beam is mentioned here, even though he doesn't appear until Dragon Ball Z. Best to try out all the weapon types and find one you're most comfortable with or enjoy the most. There are upgrades that will fall from the top screen from time to time, as well as specials that will give you more options in terms of fire-power. There are also “Sucker” drops, that will degrade your weapon's power when you catch them so it's best to avoid them. The special weapons are not unlimited and the three bars on the right of the screen show you how much longer you can use the special weapons. Thankfully, the bars replenish over time once you stop using the special power. The sound is loud. The track is some sort of techno-metal that is fast-paced and did I mention loud? You might want to adjust the volume settings in the Options screen while you're there. The sound effects for the beams, explosions and other miscellaneous stuff are okay. Nothing to write home about, but they get the job done. Overall, a game that will engage only the most devout of Dragon Ball fans as well as kids under 11 years of age. Try it out if you have kids in the house or if you want to nurture the kid in you, if only for a while.

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