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Falling Up

Falling Up

Puzzle

Overview

Falling Up attempts to revolutionize the classic Tetris formula with gravity-defying twists that create moments of genuine tension and exhilaration. Early feedback reveals a stark divide between players who embrace its chaotic reinvention and those frustrated by technical shortcomings. The core premise of rotating playfields creates thrilling disorientation, but this innovation comes at the cost of precision controls and visual clarity. It's a bold experiment that delivers adrenaline spikes while stumbling on fundamental execution.

This isn’t a Tetris game with a simple twist, it’s a Tetris game on a rollercoaster!

Gohst

Disorienting Innovation

The game's namesake mechanic transforms traditional block-dropping into a multidimensional thrill ride. Playfields spin through every conceivable orientation - upside down, sideways, diagonally - creating genuine moments of panic when spatial awareness evaporates mid-game. This constant rotation forces players to mentally remap controls on the fly, turning each level into a fresh puzzle. The escalating disorientation generates palpable tension, especially when blocks accelerate during complex sequences. For thrill-seekers, this unpredictable chaos delivers an addictive adrenaline rush missing from traditional puzzle games.

Technical Turbulence

Unfortunately, the innovative concept battles against significant execution flaws. Floaty, imprecise controls undermine the precision needed for rapid block placement during rotations. Blocks drift frustratingly during descent, often failing to snap into position when orientation shifts. This sluggishness compounds when the game forces players to wait endlessly for pieces to settle before continuing. The visual presentation further hampers gameplay with bland, poorly defined graphics that make block matching difficult during chaotic sequences. When the screen spins rapidly, distinguishing tetromino shapes becomes an exercise in squinting frustration rather than skillful pattern recognition.

The controls are very floaty and loose, and it takes forever for the blocks to settle.

GAMERofUniverse

Verdict

Innovative Tetris twist hampered by technical flaws

STRENGTHS

65%
Innovative Concept85%
Thrilling Tension80%
Gameplay Variety70%

WEAKNESSES

35%
Imprecise Controls90%
Poor Visuals85%
Slow Pacing75%

Community Reviews

2 reviews
Gohst
Gohst
Trusted

Falling Up brings something to Tetris which has been missing from most other remakes – excitement and even, to some extent, terror. The game has taken the stance of not only letting the blocks fall downward in the normal Tetris fashion, but to flip the screen between rounds so that the blocks fall up, hence the title. However, the game takes the idea further and, just a few levels into the game you get a feeling that this isn’t a Tetris game with a simple twist, it’s a Tetris game on a rollercoaster! You struggle through the levels unsure of what is to come, your heart races faster as the screen flips left and right, altering your direction and rotation. Then the game continues to spin, left and right, up and down, sideways, diagonal and all over the place. This remake brings so much more to Tetris than just going the wrong way – instead it goes in every way possible and is filled with excitement and adventure. Not just for Tetris fans, this is for thrill seekers!

GAMERofUniverse

GAMERofUniverse

A delightful concept; it is "scary" when the screen within the game suddenly rotates, but the controls are very floaty and loose, and it takes forever for the blocks to settle. The graphics are very bland and poorly drawn, it is hard to see if you are matching up. I do not reccomend this game!

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