Overview
Frenetic delivers a high-octane shooting experience that channels classic arcade energy with modern sensibilities. Early impressions reveal a game that prioritizes speed and responsiveness above all else, creating an addictive loop of 360-degree aerial combat. While the core mechanics shine with satisfying intensity, some players note the absence of certain genre staples that could elevate the experience further. This fast-paced shooter captures the essence of 90s arcade classics while carving its own identity in the modern indie landscape.
The gameplay is literally addictive, and I recommend this game if you are looking for some fast fun.
Rekall
Pure Adrenaline Gameplay
At its heart, Frenetic excels as a pure action experience. The 360-degree movement system creates exhilarating dogfights where players blast through swarms of enemies in open arenas. This freedom of movement combined with responsive controls forms the backbone of an experience that constantly keeps players engaged. The shooting mechanics deliver immediate satisfaction with each destroyed target, creating that quintessential "just one more try" pull that defines great arcade-style games.
The intensity level proves divisive among players. Some find the constant barrage of enemies and projectiles perfectly captures the promised frenetic energy, leaving them physically drained in the best possible way. Others feel the action could be dialed up further, craving even more chaos and screen-filling explosions. This tension between exhilaration and wanting more speaks to the solid foundation the developers have built.
Nostalgic Yet Modern Design
Frenetic successfully channels the spirit of 90s shooters like Space Harrier while implementing contemporary quality-of-life features. The visual presentation balances retro charm with modern clarity, ensuring players can always track threats amid the chaos. Fun graphical elements complement rather than distract from the gameplay, maintaining focus on the core shooting mechanics that make the experience so compelling.
The most notable omission comes in the form of end-level bosses, a staple of the genre that many players expect. These climactic encounters typically provide satisfying difficulty spikes and memorable set pieces. Their absence leaves some battles feeling somewhat anticlimactic, with levels ending abruptly rather than building to dramatic showdowns. This design choice creates a consistently paced experience but sacrifices those memorable peak moments that define classic shoot 'em ups.
Verdict
Addictive aerial shooter missing climactic boss battles