Overview
Haetataki presents itself as a straightforward arcade experience centered around the simple pleasure of swatting flies, but struggles to evolve beyond its basic premise. This minimalist title offers two modes of insect-swatting action that provide momentary amusement, particularly for younger audiences, but fails to establish meaningful progression or engagement for sustained play. The core loop reveals itself quickly, leaving players with a diversion that overstays its welcome within minutes rather than hours.
Fleeting Fun with Fundamental Flaws
At its heart, Haetataki delivers exactly what it promises: a digital fly-swatter simulation. The primary mode tasks players with eliminating six persistent flies that respawn immediately after being dispatched, creating an endless cycle of swatting. This creates initial amusement as players adjust to the timing and precision required, but the novelty evaporates rapidly when no additional mechanics or challenges emerge. The inclusion of color-coded flies introduces potential complexity – blue flies appear vulnerable while red ones seem invincible – but the game never clearly communicates whether this requires strategy or represents an unresolved mechanic.
The first game has something to do with blue and red flies. The blue flies are killable, but it seems the red are not - either that or you need to switch the colour of the swatter, which I don't seem to be capable of.
Gohst
The secondary "free smash" mode removes even the modest structure of the primary experience, presenting players with unlimited flies to exterminate without objectives or rewards. While this sandbox approach might appeal to very young children enjoying chaotic swatting, the absence of milestones or escalating challenges makes sustained engagement unlikely. The astronomical 9999+ score requirement for any meaningful conclusion feels deliberately unattainable rather than aspirational, transforming play into a monotonous chore rather than an entertaining challenge.
Limited Appeal and Longevity
Haetataki's greatest strength lies in its accessibility and immediate satisfaction. The tactile pleasure of connecting swatter to digital insect provides genuine, if shallow, enjoyment during the first few minutes of play. This simplicity makes it potentially suitable for young children developing hand-eye coordination, where the lack of complexity becomes an advantage rather than a flaw. However, the experience plateaus abruptly, with no unlockables, difficulty scaling, or gameplay variations to maintain interest.
This limitation manifests most clearly in the game's duration. What begins as a mildly amusing diversion becomes repetitive within a remarkably short timeframe, with players reporting fatigue setting in after just a few minutes of continuous play. The absence of meaningful progression systems or varied objectives leaves Haetataki feeling more like a tech demo than a fully realized game, better suited to very brief sessions than extended play.
Verdict
"Shallow fly-swatting fun with no staying power"