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Invasion

Invasion

Arcade

Overview

Invasion presents itself as a modern take on the Space Invaders formula but quickly reveals itself as a hollow imitation. Early impressions from players paint a picture of a game that fails to innovate or even meet basic expectations for the genre. While the mouse controls offer a minor point of interest, they're buried beneath layers of repetitive gameplay, uninspired visuals, and audio design that actively detracts from the experience. This is less a revival of a classic and more a demonstration of how shallow execution can drain all joy from a timeless concept.

Presentation: A Bland Canvas

The visual design lands squarely in the realm of functional mediocrity. Ships, lasers, and enemy designs exist without flair or evolution, creating a static battlefield that never surprises or engages. Aliens repeat across waves with minimal variation, stripping away any sense of progression. The audio fares even worse, with looping music that disrupts its own flow through awkward pauses between tracks. Sound effects for weapons and explosions quickly become grating rather than satisfying, turning what should be visceral feedback into auditory fatigue.

The graphics are not too exciting... just, well, pretty bland actually. After the first few waves, you notice a striking similarity between alien ships.

Gohst

Gameplay: The Repetition Trap

Invasion's core loop suffers from terminal predictability. The mouse-driven controls provide smooth movement but can't compensate for the absence of strategic depth. Players quickly discover optimal tactics – like camping centrally while mindlessly holding the fire button – that trivialize even later levels. This lack of escalating challenge or mechanical evolution turns sessions into a numbing routine rather than an engaging arcade experience. The absence of meaningful enemy behaviors or stage variations makes each wave feel like a reskinned version of the last, extinguishing any motivation to progress.

Repetitive both graphically and in terms of gameplay... at around level 9 it got boring.

Pedro

Verdict

Hollow imitation of a timeless classic

STRENGTHS

15%
Mouse Controls70%
Simple Mechanics40%

WEAKNESSES

85%
Extreme Repetition95%
Bland Presentation85%
Poor Sound Design80%
Lack of Progression90%

Community Reviews

2 reviews
Gohst
Gohst
Trusted

Invasion is a Space Invaders clone, if you didn’t guess already, and this time, it’s a fairly lack lustre adaptation of it. The graphics are not too exciting. The ship is alright and the laser is alright and the aliens are alright but that’s it. They’re all alright. Not remarkable or noteworthy, just, well, pretty bland actually. After the first few waves of aliens you begin to notice a striking similarity between the waves of alien ships. They’re all almost identical. The game play is about as repetitive as the graphics. You play with the mouse and just zip left and right holding down the fire button. After a few levels of this, it gets repetitive and quite uninteresting. The music is pretty dull, actually. And when it has to repeat itself, there is an awkward pause which is very off putting to the game play. The sounds of lasers firing and ships exploding gets dull too. So in all, it’s a pretty uninteresting Space Invaders game, where using the mouse is the only interesting point in the game but it doesn’t save it from being mediocre.

Pedro

Pedro

Repetitive both graphically and in terms of gameplay, this game can be won thus: keep your ship in the middle, wait 'til the aliens come, zap them, and when there's about five of the buggers left, move sideways and zap them. Repeat as necessary. You're done. To be honest, I played about three more levels of this game than I wanted to, because I just couldn't stop. But at around level 9 it got boring. and I don't think I'll ever play again, except on a quick break.

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