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Joe2000 - Triple Force

Joe2000 - Triple Force

Arcade

Joe2000 - Triple Force Review

Overview

Joe2000 - Triple Force presents itself as a straightforward platforming experience that delivers exactly what it promises - and little more. Early impressions suggest this Arabic-developed title sticks rigidly to genre conventions without adding meaningful innovation. The game features a caveman protagonist navigating through levels filled with standard platforming obstacles and enemies, all in pursuit of collecting jewels. While its simplicity may appeal to younger audiences, the experience feels mechanically barebones and visually peculiar to adult players. There's an undeniable charm in its uncomplicated approach, but also a noticeable lack of depth that prevents it from standing out in the crowded platformer genre.

Straightforward Platforming Fundamentals

The gameplay adheres strictly to platforming basics: players jump between platforms, stomp on enemy heads, and avoid environmental hazards like bottomless pits and spikes. This creates an accessible experience where success depends entirely on timing and precision. The level design receives some praise for its organic flow, creating natural progression paths that feel intuitive to navigate. However, the mechanics never evolve beyond these foundational elements, resulting in gameplay that quickly becomes repetitive. Every challenge follows predictable patterns, and the expressionless protagonist contributes to a feeling of detachment from the action. While functional, the experience lacks the creative spark that transforms competent platforming into something memorable.

The levels have an organic, natural flowing feel to them and in all its quite enjoyable enough.

Gohst

Visual Quirks and Presentation

Visually, the game adopts a kid-friendly cartoon aesthetic with bright colors and simple character designs. This approach creates a non-threatening atmosphere suitable for younger players, but introduces some bizarre visual elements that feel unintentionally strange to adult eyes. The ambiguous gender presentation of a bird character and the unnaturally cheerful mushroom create moments of unintentional surrealism that distract from the otherwise straightforward presentation. These peculiar artistic choices give the game an odd personality that's more confusing than charming. The included "index.doc" file containing the story in English underscores the game's minimal narrative ambitions, presenting a barebones setup that players could easily improvise themselves.

Verdict

Basic platformer with odd visual quirks

STRENGTHS

45%
Level Flow70%
Child Accessibility80%
Simple Mechanics60%

WEAKNESSES

55%
Lack of Innovation90%
Visual Quirks75%
Mechanical Depth85%
Narrative Execution70%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

Well, this is a platformer style game. You don’t need me to tell you what it’s about. There are platforms, so jump from one to the other. There are enemies, jump on their heads. Careful of the holes in the ground and be weary of the spikes. Yes, it really is exactly that complex. So, take control of this expressionless caveman and wander aimlessly through the levels in the hopes of getting the jewels back to your village. The tone of the game is fairly subdued and features mostly kid-friendly cartoon like graphics. However, not being a child, the graphics seem to feature strange qualities. For instance, is that walking bird a man or a woman? And just what the hell is that mushroom so happy about? Weird! The game is Arabic, though the story is not complex. If you need to know what’s going on, check the “index.doc” included with the game. The story, in English, is all there. As if you couldn’t make up one better yourself. Either way, the game is non-threatening and suitably plain enough for children. The levels have an organic, natural flowing feel to them and in all its quite enjoyable enough.

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