Karack Review: An Experimental Platformer with Bounce and Draw Mechanics
Karack presents an intriguing fusion of platforming concepts that attempts to blend two distinct gameplay traditions into something new. This physics-based puzzle platformer centers around guiding an energetic ball toward its basket goal using unconventional methods. What sets it apart is its dual-mechanic approach: you can't directly control the ball, but instead draw temporary lines that influence its trajectory while navigating environments where bounced-upon blocks vanish instantly. This creates dynamic challenges where hesitation means lost opportunities.
The game introduces clever progression through environmental interactions. Players discover cannons that propel the ball between zones, encounter restricted drawing areas that test precision, and activate switches that unlock critical pathways. This gradual introduction of mechanics provides satisfying complexity as levels evolve, though the core experience remains focused on the simple joy of watching your drawn lines redirect the ball's chaotic journey toward its destination.
The one drawback is the ball is somewhat erratic when bouncing and it becomes difficult to plan any moves specifically, because things happen so fast.
Gohst
This unpredictable ball physics emerges as the primary friction point. While the chaotic movement creates spontaneous moments of triumph when accidental bounces yield success, it undermines deliberate strategy. The fleeting nature of drawn lines - fading before you can adjust - combines with the ball's capricious behavior to create occasional frustration. These moments highlight the fine line Karack walks between charming unpredictability and uncontrolled chaos. Despite this, the core concept shines through as an inventive take on physics puzzles that rewards experimentation over precision.
Verdict
Innovative physics platformer undermined by erratic controls