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Karoshi

Karoshi

Arcade

Overview

Karoshi offers a mind-bending twist on platformer conventions by transforming death into victory. Early impressions suggest this short but clever game subverts expectations at every turn, demanding players creatively end their character's life rather than preserve it. While its minimalist visual presentation remains consistent throughout, the puzzles deliver genuine "aha!" moments that linger in memory long after completion. This isn't just another platformer - it's a topsy-turvy experience that makes failure feel like triumph.

The very design of one seemingly impossible level is the key to solving it.

Gohst

Death as Destination

Karoshi fundamentally reinvents platformer objectives by making suicide the path to progression. Players control a sharp-suited protagonist navigating stark environments where spikes, pits, and hazards become desirable destinations rather than threats. This simple inversion creates surprisingly complex puzzles where traditional gaming instincts become obstacles. The most satisfying solutions require unlearning years of platforming muscle memory - that instinctive jump away from danger must be replaced by a deliberate dive into the abyss.

The game's brilliance lies in how it escalates this core concept. Early levels gently introduce the mechanic before plunging players into increasingly devious scenarios. One standout puzzle presents an apparently impossible layout that cleverly exploits environmental perception. Another creates delightful confusion by subverting expectations about interactive elements. These moments showcase thoughtful design that rewards unconventional thinking, though the experience remains relatively brief overall.

Verdict

Brilliantly inverted platformer with fleeting but memorable puzzles

STRENGTHS

60%
Innovative Concept90%
Clever Puzzles75%
Creative Twists70%

WEAKNESSES

40%
Short Duration80%
Repetitive Visuals65%
Niche Appeal50%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

Apparently based onI Wanna Be The Guy(I have a feeling you'll be hearing that phrase again), you take the role of a man in a suit. The levels, while all visually similar, give a unique turn to platform/puzzlers by asking the player to die on every screen. Although the game is relatively short, it does contain a few very strange tricks up its sleeve. For example, the very design of one seemingly impossible level is the key to solving it. One other level will most likely have you scratching your head in confusion while the others simply present breezy puzzling. It isn't really all that different to other games, but it does ask something new of you and the puzzles that it does have, the truly puzzling ones, are really well-and-truly that. Give it a look.

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