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Karoshi 2

Karoshi 2

Arcade

Overview

Karoshi 2 delivers another round of darkly humorous puzzle-platforming where success means orchestrating your own demise. This sequel maintains the core premise that made the original memorable – players must creatively kill their salaryman protagonist to solve each level – while introducing new features that expand replayability. Early adopters celebrate its twisted charm and clever design, though some note the absence of certain visceral elements from the first installment. The addition of a level editor provides fresh creative potential, ensuring the game's self-destructive antics continue beyond the core campaign.

Core Gameplay and Evolution

The twisted genius of Karoshi 2 lies in its inverted objective: instead of avoiding hazards, players must engineer elaborate suicides. Each level presents environmental puzzles where traps, machinery, and surprises become tools for creative self-destruction. This sequel ramps up the challenge with more complex scenarios that demand unconventional thinking, preserving the series' signature blend of morbid humor and satisfying "aha" moments when solutions click into place.

You die on every level. Each level has a nasty secret or surprise or dastardly puzzle which you have to solve in order to die. This follows the exact same format, but ramps it up a notch.

Gohst

The most significant evolution comes through the fully functional level editor, empowering players to design and share their own devious death traps. This addition transforms Karoshi 2 from a finite experience into a potentially endless puzzle generator. Complementing this is the new speed run mode for the original game's content, catering to competitive players seeking to master the series' challenges against the clock.

Presentation and Player Response

Initial player reactions skew overwhelmingly positive, with multiple reviews celebrating the game's eccentric charm and addictive puzzle design. The core satisfaction of discovering each level's deadly solution remains potent, delivering the same dopamine hit of triumph through failure that defined the original. However, some returning fans notice the absence of the first game's exaggerated blood splatter effects, which previously added visceral impact to each successful suicide. This visual toning-down slightly diminishes the darkly comic payoff that distinguished the series.

While the core experience earns consistent praise, several players express desire for expanded content. The base campaign's level count leaves some enthusiasts craving more challenges to conquer, though the level editor helps mitigate this by enabling community-created content. This tool emerges as the sequel's standout feature, transforming player feedback into tangible longevity.

Verdict

Darkly hilarious suicide puzzles with endless creative potential

STRENGTHS

75%
Puzzle Design85%
Level Editor90%
Unique Premise95%

WEAKNESSES

25%
Level Quantity65%
Visual Impact50%

Community Reviews

4 reviews
Gohst
Gohst
Trusted

RememberKaroshi? That game reviewed here about a month ago... It mixed arcade platform elements with puzzles? No? Don't remember it? Well, do you recall the game where the businessman had to kill himself on every level? Yes, that one! It now has a sequel. If you didn't get the chance to play the original, let me run it down for you. You die on every level. Each level has a nasty secret or surprise or dastardly puzzle which you have to solve in order to die. This follows the exact same format, but ramps it up a notch. Unfortunately, gone are the blood splatters covering the screen, which I thought were a nice touch. In its place there is a fully functional level editor. There is also a "speed run" mode for the original. Its new, its updated, its different but the goal is the same. Kill that businessman!

Anonymous

Anonymous

this game rooooooooooooooocks!!!!!!!!!!!!!!!!!!!!!

Anonymous

Anonymous

GREAT! But more levels needed!

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