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Mario Dash

Mario Dash

Arcade

Mario Dash: A Creative Experiment with Clunky Controls

Mario Dash enters the crowded Mario-inspired platformer market with an interesting twist that sets it apart from typical clones, though not always for the better. This iteration of the beloved plumber's adventures offers substantial creative tools wrapped around a divisive gameplay core that may test players' patience as much as their platforming skills. The result is a game that feels simultaneously ambitious in its customization options yet disappointingly limited in its moment-to-moment execution.

Making a level is actually surprisingly easy with the included editor. It's not complex and you won't make a world-class level instantly, but you'll be into it easily enough.

Gohst

The Creative Powerhouse

Where Mario Dash truly shines is in its impressively accessible level editor and customization suite. The game comes pre-loaded with over two hundred levels that showcase the system's potential, but the real magic happens when players dive into creation mode. The editor strips away complexity without sacrificing functionality, allowing even novice designers to craft challenging platform sequences within minutes. What elevates this beyond standard level builders is the robust graphic customization system. Players can completely reskin their creations using included themes inspired by Zelda, Castlevania, Metroid, and Kirby - or design entirely original visual sets. This transforms the Mario foundation into a versatile platforming canvas where familiar mechanics meet fresh aesthetics.

The sharing ecosystem completes this creative vision, letting players upload their creations and download others' work with minimal friction. This transforms Mario Dash from a finite experience into a potentially endless stream of community content, where the most interesting levels often come not from the developers but from fellow players experimenting with the tools. The accessibility of this system makes it genuinely appealing - you don't need programming knowledge or artistic talent to create something worth sharing.

Gameplay That Stumbles

Unfortunately, the innovative creation tools are shackled to a fundamentally flawed movement system that undermines the entire experience. Mario Dash abandons the precise, multidirectional controls that define the franchise in favor of a bafflingly simplified scheme: players can only move right and jump. This transforms every level into an automatic scrolling challenge where success depends entirely on memorizing obstacle patterns and timing jumps perfectly. The removal of left movement or any nuanced control creates a disconnect between player intention and on-screen action that frequently feels unfair rather than challenging.

This forced-scrolling approach fundamentally changes the Mario experience from exploration and skillful navigation to pure reaction testing. Without the ability to pause, backtrack, or adjust positioning, each level becomes a trial-and-error memory game rather than a test of platforming prowess. The controls themselves are described as clunky and unresponsive at critical moments, turning what should be satisfying jumps into frustrating failures. This design choice creates a stark divide between players who might appreciate the novel challenge and those who find it a betrayal of everything that makes Mario gameplay satisfying.

Verdict

Creative tools shackled by frustrating auto-scrolling controls

STRENGTHS

60%
Level Editor90%
Content Variety85%
Visual Customization80%
Community Sharing75%

WEAKNESSES

70%
Control Scheme95%
Gameplay Depth85%
Accessibility70%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

There have been Mario games before. There will be more in the future. Some how, it seems impossible to imagine a world without that little fat plumber. Here is another version of his story. The controls aren’t the same as the original in this version; and neither are the graphics, but you hear that in every Mario-remake review, don’t you? So, what makes this version different to the glut of other similar games around? It’s the level editor. This version is small and comes pre-packed with well over two hundred levels. And you can either download more off the internet or make your own, which you can then upload for others. Making a level is actually surprisingly easy with the included editor. It’s not complex and you won’t make a world-class level instantly, but you’ll be into it easily enough. On top of the levels and editor are the graphic packs. Included with the game are over a dozen different graphic sets, including a Zelda set, Castlevania, Metroid, Kirby and various others to coat the Mario levels in. Of course, you can even make your own set of graphics. The downside of this game is its clunky controls. Unlike Mario’s usual methods of movement, he only has move-right and jump here. It’s essentially a forced scroller where memorising jump positions is the key to victory. Quite different to the standard Mario fare, “Dash” will either have you siding with it, or against it – either way, its unique enough to warrant a decent play through – if only for the incredibly simple level editor. Try it and see.

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