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Nebulus

Nebulus

Arcade

Overview

Nebulus, a remake of the classic tower-climbing game previously known as Tower Toppler and Castelian, presents a nostalgic challenge wrapped in modern packaging. Early impressions reveal a game that captures the essence of its predecessors while introducing new elements, though not without some notable quirks. The experience balances satisfying platforming challenges with occasional frustrations, particularly around its control scheme. For retro enthusiasts and puzzle-platformer fans, it offers solid entertainment value, but some design choices might leave players wanting more refinement.

Core Gameplay and Tower Scaling

At its heart, Nebulus remains true to its origins as a vertical climbing challenge where players scale treacherous towers filled with environmental hazards and enemies. The tower's rotating design creates dynamic platforming sequences where timing and precision are paramount. Disappearing blocks add tension to every jump, while robotic enemies patrol pathways, requiring strategic shooting to temporarily disable threats. This creates a satisfying risk-reward dynamic where players must constantly weigh aggressive advancement against cautious progression.

The tower-climbing mechanics deliver genuine challenge through well-designed obstacles that test reflexes and pattern recognition. Each level introduces new environmental threats that build upon previous lessons, creating a steady difficulty curve. While the core movement feels responsive, the control scheme presents occasional frustrations when navigating tight spaces or during precise jumps.

Shooting is done with the space bar, which is the same button for jumping, if you’re pressing a directional button – so try not to shoot and run at the same time.

Gohst

Mini-Games and Level Editor

Between main tower levels, Nebulus introduces an unexpected aquatic diversion – a fish-shooting mini-game that provides refreshing palate cleansers. Using rockets to capture fish trapped in bubbles creates simple yet addictive score-chasing moments that contrast sharply with the main game's tension. While completely disconnected thematically from the tower climbing, these interludes offer compelling incentives to complete levels and accumulate points.

The game's most significant addition is its comprehensive level editor, which provides extensive tools for creating custom tower challenges. With numerous object types, enemy placements, and environmental hazards to manipulate, creative players can design intricate climbing sequences that match or exceed the difficulty of pre-built levels. While mastering the editor requires learning various keystrokes, the depth of customization ensures extended replayability beyond the substantial included content.

The mini-game has so little to do with the rest of the game its almost laughable – however it does provide impetus to finish levels. It’s so simple and basic it’s hard not to get hooked on it.

Gohst

Verdict

Nostalgic tower climber with frustrating controls and great editor

STRENGTHS

60%
Level Design75%
Level Editor85%
Mini-Game70%
Satisfying Challenge80%

WEAKNESSES

40%
Control Scheme85%
Mini-Game Integration65%
Editor Complexity50%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

The original was called Nebulus and also Tower Toppler and also Castelian. This version frequently refers to itself as Tower or Tower Toppler, however the in-game title screen calls it Nebulus, so that’s what we will, too. Now that we’ve got that out of the way, exactly what is this game? It’s a tower climbing game where you scale the outside of… a tower. The tower is treacherous and contains many pitfalls, including the dreaded disappearing block. Along with you are various enemies, balls, robots, etc. who attempt to block your path up the tower. Shooting them often disables them temporarily or kills them completely. Shooting is done with the space bar, which is the same button for jumping, if you’re pressing a directional button – so try not to shoot and run at the same time. Between levels is a simple, but fun, mini-game which is included solely for the purpose of gathering points. Shoot the fish with a rocket, then collect the fish (which is now inside a bubble). The mini-game has so little to do with the rest of the game its almost laughable – however it does provide impetus to finish levels. It’s so simple and basic it’s hard not to get hooked on it. Included in this remake is everybody’s favourite – a level editor! This is very, very comprehensive and you might want to print out or write down all the different keystrokes involved in that process. There are enough levels presenting a lot of challenge to keep you going before you’ll need to make your own though, so happy gaming.

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