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PacMario

PacMario

Arcade

Overview

PacMario offers a quirky crossover between two gaming legends that feels both inevitable and curiously underdeveloped. Early impressions reveal a charming novelty act where Mario navigates Pac-Man-inspired mazes to rescue Princess Peach, blending nostalgic aesthetics with simple arcade mechanics. While the core concept delights with its playful mashup appeal, technical limitations and fleeting engagement prevent this freeware experiment from reaching its full potential. It's a brief but smile-inducing diversion for fans of either franchise.

This was inevitable.

Gohst

A Novel Crossover with Untapped Potential

The game's strongest asset is its central premise: Mario replacing the iconic yellow circle in a classic dot-munching format. Players guide the mustached plumber through brightly colored mazes collecting coins while avoiding enemies – here represented by turtles patrolling fixed routes rather than actively pursuing the player. This passive enemy behavior creates a more relaxed pace than traditional Pac-Man, trading tension for accessibility.

Boss battles against Bowser provide welcome variety, tasking players with collecting specific items to defeat him. These moments hint at deeper mechanical possibilities by incorporating Mario's trademark villain into the maze-running framework. Unfortunately, these inventive sparks remain isolated moments in an otherwise straightforward experience. The core loop stays engaging primarily through sheer novelty rather than mechanical depth, leaving players wishing the developers had further explored this imaginative fusion.

Presentation: Charm Marred by Rough Edges

Visually, PacMario embraces a cheerful hybrid aesthetic. Mario sprites imported from official games collide with original maze designs rendered in Games Factory's engine, creating a vibrant if inconsistent world. While levels burst with color, sprite blurriness occasionally undermines the visual clarity – a technical limitation that doesn't ruin the experience but constantly reminds players this is a fan-made project.

The audio design proves more divisive. Background music loosely fits each level's theme but fails to leverage Mario's iconic sound library effectively. Missed opportunities abound, like the absence of recognizable power-up jingles when collecting special items. These presentation shortcomings never fully sabotage the fun, but they prevent the crossover fantasy from feeling truly cohesive.

I'd go as far as saying the Mario slash Pac-man style is mastered here. The only problem is... it ended.

C.C.

Verdict

Charming but shallow crossover with technical flaws

STRENGTHS

60%
Crossover Novelty85%
Boss Battles70%
Colorful Design65%

WEAKNESSES

40%
Technical Roughness75%
Short Length80%
Audio Implementation65%

Community Reviews

2 reviews
Gohst
Gohst
Trusted

If you ever clicked onSuper Mario Pacin the Acid-Play search and you were annoyed that it had nothing to do with Mario and Pac-man being together at last, then worry no longer, your dreams have been realised. Finally, someone out there has had the idea that two of the world’s biggest gaming figures should be put in the same game. It’s not the first time, either. But now, finally, out of all the game combos available, comes PacMario, a Pac-man game where, instead of playing as Pac-man, you play as everybody’s favourite fat plumber Mario. This game is different to the usual Pac-man games which usually feature any character in the lead role and the enemies of that game being substituted as ghosts, but this game differs in that respect, because it actually borrows a story line slightly similar to Mario. As with all Pac-man games the object is to collect the coins, which is present here. The turtles don’t chase you though; they walk back and forth, like normal. An interesting thing present in this game is boss levels. The object of these is to collect the items on the level and thereby defeat Bowzer. The sounds and graphics are borrowed from Mario games, as usual when the plumber is present, but the style is more of a mish mash of the two games. It’s certainly an interesting take on two game giants and is worth a look, if for the novelty factor alone. While the game play is not entirely compelling, it is fun to play as Mario in a game distanced from the usual jump on things and move right strategy. This game is sure to find its supporters and its enemies out there, but one thing can’t be denied: This was inevitable.

C.C.
C.C.
Trusted

In this game we see Mario in a new light. He replaces our beloved yellow circle as he rushes through the various 'Pac-man' like lands in search for... you guessed it... Peach! Graphics: Made in Games Factory the developer had made good use of their supplied sprites as well as using some Super Mario ones. The worlds are bright and colourful and although the sprites can be blurred a little this takes nothing away from the great feel of this game. 6/10 Sound: Hard to tell just whats going on here. Although the music seems to fit the levels well, at times it doesn't seem like the developer has fully used the potential of the Mario music. 5/10 Gameplay: It's all here: enemies, coins and cool items. I'd go as far as saying the Mario slash Pac-man style is mastered here. The only problem is... it ended. 8/10 This game is great with a few graphical tweaks and maybe a bit of cheerful music this game would reach the level of excellence that the freeware gamers deserve. 7/10

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