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Plasmaworm

Plasmaworm

Arcade

Overview

Plasmaworm revitalizes the classic arena-collectathon formula with a grotesquely charming twist that transforms simple item-gathering into a surreal visual spectacle. This isn't your grandmother's Snake clone – it's a pulsating, translucent nightmare worm devouring absurdist treasures across trippy landscapes. While the core loop remains familiar, the outrageous presentation and unexpected bonus levels inject fresh energy into the genre. Early impressions suggest it succeeds both as a loving homage and a bizarre standalone experience that prioritizes style and humor without sacrificing playability.

A Grotesque Carnival of Collectibles

The titular plasmaworm slithers through arenas as a gloriously repulsive protagonist – a translucent, throbbing abomination that turns every movement into a hypnotic display of liquid physics. The true genius emerges in what you collect: traditional apples appear occasionally, but they're vastly outnumbered by utterly nonsensical treasures. Imagine guiding your writhing horror toward floating pumpkins faces, inexplicable umbrella-wielding men, or even grand pianos that vanish into its gelatinous form. This deliberate absurdity transforms mundane collection into laugh-out-loud encounters, where discovering the next bizarre item becomes a core motivation. The sheer unpredictability of targets creates constant amusement, ensuring no two rounds feel identical.

Undeniably visually active this is the most eye-candy heavy version of – pretty much anything – that I’ve ever seen.

Gohst

Tactile Terrain and Curveball Challenges

Movement mechanics introduce thoughtful complexity through interactive arena panels. Speed panels send your worm catapulting across the map, demanding quick directional adjustments, while slow panels create tense moments of tactical repositioning where wall collisions become genuine threats. This interplay between velocity and control elevates gameplay beyond simple steering, requiring genuine spatial awareness. The developers wisely disrupt potential monotony with wildly inventive bonus stages like duck hunt variants, which serve as delightful palette cleansers. These surprise segments leverage the core mechanics while offering radically different objectives, demonstrating clever design flexibility within the established framework.

Verdict

"Grotesquely charming collectathon with absurd visual spectacle"

STRENGTHS

80%
Visual Innovation95%
Absurd Collectibles90%
Creative Bonus Stages85%
Interactive Terrain75%

WEAKNESSES

20%
Familiar Core Loop70%
Limited Content50%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

Plasmaworm is an arena collect-those-items style game that we’ve seen before. What makes this one different? How about you look at the screenshot for the answer to that. You take control of a hideous, translucent, pulsating worm and its your mission to guide it around and eat the apples. Wait – those aren’t apples! The things to collect are often hilariously nonsensical. How about a tasty ‘face from the front of a pumpkin’ or ‘man holding umbrella’. There is an apple in there somewhere but more frequently you’ll be chowing down on pianos. In this visually amazing game, your turgid worm rumbles around the arena, blobbing itself over fast panels, halting progress on slow panels and frequently avoiding walls. In order to break the monotony that most Snake games hold, there are bonus levels, such as a duck hunt. Undeniably visually active this is the most eye-candy heavy version of – pretty much anything – that I’ve ever seen. For an interesting take on the genre, and one which successfully works as a remake and as a game of its own: check out Plasmaworm now.

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