Ray-Hound

Ray-Hound

Arcade

Overview

Ray-Hound delivers a hypnotic, neon-drenched shooter experience where players become bullet-weaving maestros in a minimalist robotic warzone. Early impressions highlight its ingenious core mechanic of stealing enemy projectiles to turn them against attackers, creating a high-risk dance of deflection and retaliation. While its striking visual presentation and innovative gameplay earn praise, the experience reportedly loses momentum due to limited progression systems and occasionally stubborn mouse controls. For those seeking a concentrated burst of arcade-style action, it offers satisfying challenge – but longevity concerns linger.

You capture their bullets, rotate them around yourself and launch them back towards the enemy. It’s brilliant.

Gohst

Bullet Ballet in Neon

The game’s standout innovation transforms defensive maneuvers into offensive artistry. As a lone warrior facing circular formations of turrets, you wield no traditional weapons – instead, a personal force field catches incoming fire. These captured bullets orbit your character like lethal satellites before being flung back at their source. This risk-reward dynamic creates intense moments where dodging through bullet patterns while strategically harvesting ammunition becomes a mesmerizing rhythm. Waves escalate dramatically, demanding precision as time – not health – depletes with each hit. Surviving a barrage to unleash a retaliatory hailstorm delivers palpable satisfaction, especially when dismantling clustered enemies with their own weaponry. The neon aesthetic heightens this tension, with glowing projectiles and sleek robotic designs creating a cohesive, polished visual identity that enhances the hypnotic flow.

Short-Lived Sparks

Despite the strong initial hook, repetition sets in faster than many players prefer. The core bullet-capturing loop remains unchanged throughout, with no unlocks, alternate abilities, or meaningful progression systems to deepen strategies. While the escalating wave difficulty provides challenge, the absence of additional tools – like requested bombs or secondary attacks – makes later stages feel like amplified versions of early encounters rather than fresh tests of skill. This limitation contributes to a sense of diminishing returns, where the novel mechanics can’t fully compensate for the lack of evolving gameplay layers. Mouse controls also draw mixed reactions; though functional, they occasionally feel sticky or imprecise during high-stakes maneuvers. While players adapt over time, these moments disrupt the otherwise fluid combat flow, particularly when navigating dense projectile patterns.

Verdict

Hypnotic bullet ballet lacks staying power

STRENGTHS

70%
Innovative Gameplay90%
Visual Presentation85%
Escalating Challenge75%

WEAKNESSES

30%
Limited Longevity80%
Control Issues65%
Lack of Features75%

Community Reviews

2 reviews
Gohst
Gohst
Trusted

In this brilliantly hypnotic neon coloured shooter from Hikaware, the creator of Warning Forever, you’re a lone warrior in an increasingly opposing society of automated turrets. Games from Japan often do one of two things: Present a unique idea, or carry out the tried-and-true idea in a spectacular way. This presents a unique idea in a spectacular way. You have no weapons of your own and your enemies are automated killing machines. So using the only thing at your disposal – a force field of sorts – you capture their bullets, rotate them around yourself and launch them back towards the enemy. Scoring a hit on the circular formation of enemies will reduce the cluster and soon that collection of turrets will be all gone. Strangely enough, it seems to be the lone enemy which scores hits on you, if you’re hit by enemy fire, ten seconds is taken off you. You have no health bar, only time. Once that’s depleated, then its game over. Fortunately, you are given a top-up after every wave – unfortunately, the waves become increasingly intense. On occasion the mouse-only controls can seem a bit sticky, though that minor quibbling detraction can not overpower the great presentation, polished graphics and unique game play that is offered here.

Alchemist

Alchemist

It's a pretty fun game and it's fun to "collect" many bullets and throw them to enemy, but it gets boring pretty fast. Also the controls are a bit annoying, but you get used to it. It could be awesome game if it would have more features. (Like bombs etc.)

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