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Rummet

Rummet

Arcade

Overview

Rummet presents itself as a minimalist shooter where players control a triangular ship battling circular enemies, but early impressions reveal a deeply flawed experience. The game struggles with fundamental execution issues that transform what should be a simple arcade challenge into a frustrating ordeal. While one reviewer acknowledges its roots as a remake of an obscure classic, both players agree that sluggish controls, painful input schemes, and uninspired presentation overshadow any nostalgic intentions. This is less a game and more a test of patience.

Control Nightmares

Rummet's most universally criticized aspect is its disastrous control scheme. Movement feels like navigating through molasses, with significant input delay between pressing direction keys and the ship responding. This sluggishness becomes particularly punishing during enemy encounters where split-second reactions are essential but mechanically impossible. The numpad-based configuration compounds these issues, forcing players into uncomfortable hand positions where left (4), right (6), and fire (0) keys create ergonomic chaos.

Using one hand forces you into some sort of crippling monkey-claw, while using two hands causes your fingers to criss cross, ending up a tangled mess.

Gohst

This control nightmare transforms basic gameplay into a physically uncomfortable experience. The disconnect between player intention and on-screen action creates constant frustration, especially when enemies swarm near the bottom of the screen where evasion becomes nearly impossible.

Minimalist Mayhem

At its core, Rummet offers sparse shooting mechanics where triangles fire dots at circular foes. The simplistic visual approach could have been charming but instead feels unpolished and visually unpleasant. Enemy patterns occasionally show glimmers of strategic design, requiring players to anticipate spawn locations and react accordingly. One redeeming feature surfaces in the life system, granting an extra ship for every ten enemies destroyed. This small mercy slightly offsets the difficulty but can't compensate for the game's overwhelming flaws.

It tests your reaction time and judgment based on where the enemy appears... for what it set out to re-create, I think it accomplished its job.

Haagsta

The game's sound design further detracts from the experience, emitting harsh, grating computer noises during play. While clearly intended as a retro homage, these audio elements feel more like technical artifacts than intentional design choices.

Verdict

Frustrating controls ruin this minimalist arcade shooter

STRENGTHS

15%
Life System40%
Reaction Challenge30%

WEAKNESSES

85%
Control Scheme95%
Input Delay90%
Visual Design80%
Audio Quality75%
Enemy Balance70%

Community Reviews

2 reviews
Gohst
Gohst
Trusted

What do you get when you combine horrific graphics with slow game play and difficult controls? It's a game! And its not very good. Basically the "story" involves a triangle who shoots dots at circles. Watch out, though, because the circles are fast and are crafty. You are neither. Your ship moves as if it is the Good Ship Pile-of-Treacle. It is actually quite painful to move in the game. If you hold down the arrow key, it will take a moment to register that you want to go fast in that direction. By then, the enemy has moved and you're suddenly shuttled into empty space. But by far the worst part is the controls. However painful the graphics are to look at, and the gameplay is to control, they don't cause you physical pain. The controls do. Using the num-pad, the left-right controls are 4 and 6, while shoot is 0. Using one hand forces you into some sort of crippling monkey-claw, while using two hands causes your fingers to criss cross, ending up a tangled mess. You can only justify a download of this game if you have the intention of coming back to write a user review. Otherwise steer clear - there is no reason to play this thing. I'm not kidding.

Haagsta

Haagsta

After reading Gohst's review, I though, "How terrible could this game possibly be?" I downloaded the game and ran it. Oh, the horrible noises emitted by my computer! The game made PC noises, but it still had some little nuances; it gives you a life for every ten kills you get on an enemy. It also has a lot of bad things, such as the slow controls and impossible-to-kill enemies that appear right at the bottom. However, after playing the game a while, I realized that it mainly was a reaction game... it tests your reaction time and judgment based on where the enemy appears. When I died, the game also informed me (in some other language) that it was an attempt of a remake of an old-as-dirt game... so for what it set out to re-create, I think it accomplished its job. This is why I don't rate it as terrible, but it could be SO much better with a lot more work. ~Haagsta

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