Overview
Rummet presents itself as a minimalist shooter where players control a triangular ship battling circular enemies, but early impressions reveal a deeply flawed experience. The game struggles with fundamental execution issues that transform what should be a simple arcade challenge into a frustrating ordeal. While one reviewer acknowledges its roots as a remake of an obscure classic, both players agree that sluggish controls, painful input schemes, and uninspired presentation overshadow any nostalgic intentions. This is less a game and more a test of patience.
Control Nightmares
Rummet's most universally criticized aspect is its disastrous control scheme. Movement feels like navigating through molasses, with significant input delay between pressing direction keys and the ship responding. This sluggishness becomes particularly punishing during enemy encounters where split-second reactions are essential but mechanically impossible. The numpad-based configuration compounds these issues, forcing players into uncomfortable hand positions where left (4), right (6), and fire (0) keys create ergonomic chaos.
Using one hand forces you into some sort of crippling monkey-claw, while using two hands causes your fingers to criss cross, ending up a tangled mess.
Gohst
This control nightmare transforms basic gameplay into a physically uncomfortable experience. The disconnect between player intention and on-screen action creates constant frustration, especially when enemies swarm near the bottom of the screen where evasion becomes nearly impossible.
Minimalist Mayhem
At its core, Rummet offers sparse shooting mechanics where triangles fire dots at circular foes. The simplistic visual approach could have been charming but instead feels unpolished and visually unpleasant. Enemy patterns occasionally show glimmers of strategic design, requiring players to anticipate spawn locations and react accordingly. One redeeming feature surfaces in the life system, granting an extra ship for every ten enemies destroyed. This small mercy slightly offsets the difficulty but can't compensate for the game's overwhelming flaws.
It tests your reaction time and judgment based on where the enemy appears... for what it set out to re-create, I think it accomplished its job.
Haagsta
The game's sound design further detracts from the experience, emitting harsh, grating computer noises during play. While clearly intended as a retro homage, these audio elements feel more like technical artifacts than intentional design choices.
Verdict
Frustrating controls ruin this minimalist arcade shooter