A ninja game which has an slight emphasis on exploration and simple puzzle solving.
In Alexandru Simion's Saboteur 95, you are a ninja capable of sabotaging things. What you do this to, is uncertain, but what is clear: There are huge monsters and attractive women who want to stop you.
If you've heard the phrase "Retro-based platformer" and enjoyed it, you're in for a treat - this is as retro as it comes, complete with clunky controls, bad collision detection and difficult to use ladders. Only once did a kick ever land its mark, strangely punching is much more effective.
Weapons can be picked up at points thoughout the game, but they are largely useless as they can only be used once. If you miss, then its tough luck. The weapons aren't clear as to what they are half the time, but all do the same flying forward anyway. One of them was deadly enough to take down a monster on its own, which was pretty impressive.
The game is long enough and has the feel and aesthetic of a real game from 15 or so years ago. Its a shame times have moved on, or that could actually mean something - its just bad today, so avoid.