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Salmonster 2

Salmonster 2

Puzzle

Overview

Salmonster 2 presents itself as a deceptively straightforward puzzle adventure starring an aquatic protagonist navigating a semi-3D environment. Initial impressions reveal a game caught between its charming visual simplicity and frustrating spatial limitations. While its colorful aesthetic and core block-sliding mechanics show promise, the execution struggles under the weight of its own dimensional ambitions. It's a puzzle experience that feels like wading through murky waters—moments of clarity emerge when solutions click, but persistent navigation issues muddy the overall experience.

The 3D effect makes it difficult to see around the blocks, and thus makes it difficult to move the blocks or to move around them.

Gohst

Visual Clarity vs. Spatial Confusion

The game's strongest asset lies in its vibrant, uncomplicated visuals. Environments pop with cheerful colors, and the salmon protagonist boasts a pleasantly designed appearance that fits the lighthearted puzzle theme. Objects and goals remain distinctly recognizable—a crucial advantage in any puzzle game. However, this visual clarity battles against the game's semi-3D perspective, which transforms straightforward block-pushing into an exercise in spatial guesswork. Corners become visual dead zones, depth perception falters, and movement feels unnecessarily obstructed. What should be intuitive navigation devolves into trial-and-error repositioning, undermining the precision required for satisfying puzzle-solving. The persistent sense is that a top-down 2D approach would have preserved the visual charm while eliminating these perspective-based frustrations.

Auditory Minimalism

Salmonster 2 adopts an extremely stripped-back audio philosophy, forgoing any musical accompaniment entirely. The soundscape consists almost exclusively of two effects: a deep, resonant thud accompanying every block movement, and a distinctively satisfying chime when three blocks align successfully. The former dominates the auditory experience, growing increasingly monotonous during extended play sessions as it repeats with every interaction. This repetition highlights the absence of varied sound design or ambient layers that could have elevated the atmosphere. Yet the alignment chime provides a bright counterpoint—a genuinely rewarding auditory payoff that reinforces accomplishment. Its infectious quality even sparks real-world imitation, suggesting untapped potential for more diverse positive feedback sounds.

Core Puzzle Tension

Beneath the presentation lies a solid puzzle foundation that follows genre traditions. The concept remains accessible: manipulate blocks to create paths or formations while controlling a fish protagonist. Early puzzles ease players in with gentle challenges, but difficulty escalates sharply toward later stages. This rising challenge curve creates a compelling push-pull dynamic—frustration from visibility issues contrasts sharply with the dopamine surge of solving complex spatial problems. While functional, the mechanics never evolve beyond basic block manipulation, leaving the experience feeling like a proof-of-concept rather than a fully realized vision. The absence of additional puzzle elements (switches, timed mechanics, environmental interactions) makes the late-game difficulty feel unearned, relying on obscurity rather than innovation.

Verdict

Charming puzzle game hampered by perspective problems

STRENGTHS

45%
Visual Clarity75%
Puzzle Concept65%
Satisfying Solutions60%

WEAKNESSES

55%
Perspective Problems90%
Repetitive Audio70%
Limited Mechanics60%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

Salmonster 2 is a simple little puzzler which, like many other puzzlers before it is very simple on the surface, but is very difficult to complete. You play as a fish, in some sort of semi-three-dimensional playing field. Seeing what to do is fairly easy, as the graphics are nice and colourful and easy to determine. The fish also looks nice, as far as fish go. However I feel the game would have been easier not in 3D but in 2D with a top down playing field. The 3D effect makes it difficult to see around the blocks, and thus makes it difficult to move the blocks or to move around them. This is unfortunate to say the least, because I could see this being a very fun and frantic game. There is no music but there are some sound effects. For the most part it's hard to tell that there is more than one sound, because the deep noise made when you move a block is pretty much the dominant sound and does, indeed, get a little uninteresting to listen to after a while. Though when you get three blocks in a line, it makes a very cool sound that I could not stop imitating. Over all, this is an alright puzzle game and could, realistically be better. However, it is enjoyable enough as it stands.

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