Overview
Salmonster 2 presents itself as a deceptively straightforward puzzle adventure starring an aquatic protagonist navigating a semi-3D environment. Initial impressions reveal a game caught between its charming visual simplicity and frustrating spatial limitations. While its colorful aesthetic and core block-sliding mechanics show promise, the execution struggles under the weight of its own dimensional ambitions. It's a puzzle experience that feels like wading through murky waters—moments of clarity emerge when solutions click, but persistent navigation issues muddy the overall experience.
The 3D effect makes it difficult to see around the blocks, and thus makes it difficult to move the blocks or to move around them.
Gohst
Visual Clarity vs. Spatial Confusion
The game's strongest asset lies in its vibrant, uncomplicated visuals. Environments pop with cheerful colors, and the salmon protagonist boasts a pleasantly designed appearance that fits the lighthearted puzzle theme. Objects and goals remain distinctly recognizable—a crucial advantage in any puzzle game. However, this visual clarity battles against the game's semi-3D perspective, which transforms straightforward block-pushing into an exercise in spatial guesswork. Corners become visual dead zones, depth perception falters, and movement feels unnecessarily obstructed. What should be intuitive navigation devolves into trial-and-error repositioning, undermining the precision required for satisfying puzzle-solving. The persistent sense is that a top-down 2D approach would have preserved the visual charm while eliminating these perspective-based frustrations.
Auditory Minimalism
Salmonster 2 adopts an extremely stripped-back audio philosophy, forgoing any musical accompaniment entirely. The soundscape consists almost exclusively of two effects: a deep, resonant thud accompanying every block movement, and a distinctively satisfying chime when three blocks align successfully. The former dominates the auditory experience, growing increasingly monotonous during extended play sessions as it repeats with every interaction. This repetition highlights the absence of varied sound design or ambient layers that could have elevated the atmosphere. Yet the alignment chime provides a bright counterpoint—a genuinely rewarding auditory payoff that reinforces accomplishment. Its infectious quality even sparks real-world imitation, suggesting untapped potential for more diverse positive feedback sounds.
Core Puzzle Tension
Beneath the presentation lies a solid puzzle foundation that follows genre traditions. The concept remains accessible: manipulate blocks to create paths or formations while controlling a fish protagonist. Early puzzles ease players in with gentle challenges, but difficulty escalates sharply toward later stages. This rising challenge curve creates a compelling push-pull dynamic—frustration from visibility issues contrasts sharply with the dopamine surge of solving complex spatial problems. While functional, the mechanics never evolve beyond basic block manipulation, leaving the experience feeling like a proof-of-concept rather than a fully realized vision. The absence of additional puzzle elements (switches, timed mechanics, environmental interactions) makes the late-game difficulty feel unearned, relying on obscurity rather than innovation.
Verdict
Charming puzzle game hampered by perspective problems