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ShadowFlare: Episode One

ShadowFlare: Episode One

RPG

Overview

ShadowFlare: Episode One delivers a surprisingly polished Diablo-inspired action RPG experience that punches above its weight class as a freeware title. This indie dungeon crawler captures the addictive loot-gathering and monster-slaying essence of the genre while introducing clever canine companions that become central to the combat experience. Though hampered by a cumbersome save system and punishing death mechanics, the game's satisfying core loop and impressive production values for a free release make it an easy recommendation for action RPG enthusiasts looking for a nostalgic fix.

This is one of the funnest RPGs I've ever played. I say this is much better than some commercial RPGs too.

Vinakro

A Worthy Diablo Successor

ShadowFlare masterfully channels the spirit of classic isometric action RPGs with combat that feels immediately familiar yet fresh. The real-time battles deliver satisfying feedback as players click through hordes of enemies, though the continuous clicking mechanics can become tiring during extended sessions. What elevates the experience beyond typical genre clones is the brilliant canine companion system. Players can recruit differently skilled dogs that actively fight alongside them, with some becoming so effective they can handle entire encounters independently. This creates entertaining moments where players strategically position their furry allies while managing their own attacks, adding unexpected tactical depth to the hack-and-slash formula.

The loot system provides constant motivation to explore every corner of the dungeons, with diverse weapons and equipment drops that visibly enhance combat capabilities. Enemy variety keeps encounters engaging throughout the episode, though some battles may require grinding to overcome. For a free introduction to the series, the amount of content feels generous, offering several hours of dungeon-crawling that showcases the game's strengths without overstaying its welcome.

Presentation That Belies Its Freeware Status

ShadowFlare's visual presentation stands as one of its most impressive achievements, featuring detailed character sprites and atmospheric environments that create a convincing dark fantasy world. The isometric perspective works beautifully to frame the action, with spell effects and combat animations providing satisfying visual feedback. While not groundbreaking by modern standards, the art direction demonstrates remarkable consistency and polish for an independent production, particularly considering its freeware status. The graphics hold up remarkably well despite the game's age, creating an immersive experience that surpasses expectations.

The soundtrack complements the gameplay effectively with moody, atmospheric tracks that enhance the dungeon-crawling atmosphere. Though the music occasionally becomes repetitive during longer play sessions, the overall audio design features diverse sound effects that give weight to combat actions and environmental interactions. The attention to aural detail helps elevate the experience beyond typical freeware offerings, creating a surprisingly cohesive presentation package.

Frustrating Progression Systems

ShadowFlare's most significant flaw emerges in its archaic save and death mechanics, creating unnecessary friction in an otherwise enjoyable experience. The requirement to completely exit the game to save progress feels jarringly outdated, forcing players to disrupt their play sessions in ways modern gamers rarely tolerate. This inconvenience becomes particularly problematic when combined with the game's punishing death system. Upon dying, players lose valuable equipment and find themselves teleported back to the starting village regardless of how far they've progressed through the dungeons.

The only beef I had with this game is you have to quit to save the game. Also, when you get killed you loose some of your items and are teleportated back to the very beginning of the game.

John Allen Jaynes

These design choices create frustrating difficulty spikes that feel punitive rather than challenging. Losing hard-earned gear after a difficult battle can set progress back significantly, forcing players to re-grind areas they've already cleared. While the canine companions help mitigate some combat challenges, these progression systems remain the game's most consistent criticism across reviews and represent its biggest barrier to unqualified recommendation.

Episodic Structure and Longevity Concerns

As the first free episode in a larger series, ShadowFlare serves primarily as an extended demo for the paid sequels. This structure creates narrative tension as players become invested in the world only to encounter an abrupt conclusion that leaves major story threads unresolved. The plot itself functions adequately as setup for the action but lacks depth, focusing more on creating combat scenarios than developing compelling characters or lore.

Some players report diminishing returns during extended play sessions, with the core loop eventually revealing its repetitive nature despite the initial excitement. The absence of mid-mission saving exacerbates this issue, making it difficult to play in shorter bursts. While the free price point makes these limitations easier to forgive, players should approach Episode One understanding it's designed primarily to showcase the gameplay rather than deliver a complete narrative experience.

Verdict

Polished free Diablo clone with brilliant canine companions

STRENGTHS

80%
Diablo-Style Combat85%
Canine Companions90%
Visual Presentation80%
Freeware Value95%

WEAKNESSES

30%
Save System90%
Death Penalty85%
Repetition70%
Weak Story65%

Community Reviews

11 reviews
Rekall
Rekall
Trusted

It’s pretty amazing what independent game developers are getting up to these days. ShadowFlare: Episode One is a Diablo-like Action RPG which looks and plays as well as commercial rivals. Developed by Emurasoft, this game is really a clone of Diablo, which isn’t a bad thing because then you know what you’re getting. By looking at the screenshot you can see that the graphics are very impressive.The game comes in 4 episodes. Only Episode One is free, and you aren’t obligated to buy anything. It is a merely a teaser and a damn good one at that. This is one of the best titles of this genre and it’s nice to see Indy companies producing games of such a high calibre.

Vinakro

Vinakro

This is one of the funnest RPGs I've ever played. I say this is much better than some commercial RPGs too. I like the dog idea and the nice, smooth gameplay. A very nice Diablo clone. Maybe even better! Graphics - 8/10: The game was created a while ago but still stands up well against modern games, especially since it's freeware. So in total, these graphics are nice for a freeware game. Gameplay - 8/10: I like the amount of items and cool battles, though continuous clicking isn't that good. This can sometimes add to the challenge though. Storyline - 4.5/10: There is a storyline at least but it was not well thought out - so many things unanswered. The game is basically a Hack n' Slash game without a good storyline and RPGs usually rule with storylines. Music - 7/10: The music is quite good. There are many sounds for things in the game but the music is average and can get repetitive, though when you first play the game it sounds good. Overall Score: 7 all in all - a good RPG, especially for a freeware game. But quite average compared to the Shareware games. But why compare a completely free game to a game that costs money!

John Allen Jaynes

John Allen Jaynes

The only, let me repeat that, the ONLY beef I had with this game is you have to quit to save the game. Also, when you get killed you loose some of your items and are teleportated back to the very beginning of the game. No matter where you save it from, you are teleported back to the village. The dogs that fight with you are very cool. "Gravity" kicks butt! You don't even have to fight half the time, just let rover take over. (laughs). GREAT GAME! Can't wait to play the other episodes. Good job GUYS!

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