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Slash em

Slash em

RPG

Overview

Slash'em presents a brutal yet fascinating dungeon-crawling experience that divides its small player base. As a heavily modified version of Nethack, it delivers staggering depth through punishing permadeath mechanics and intricate systems governing everything from starvation to fractured limbs. While its sheer complexity and lack of handholding repel casual players, the game commands respect from roguelike veterans for its uncompromising vision. Early impressions suggest this isn't the Diablo-like action RPG some expect, but rather a chess-like strategic ordeal where every keypress carries life-or-death consequences.

You can die from almost anything. Kicking a wall too often may break your leg... making you an easy prey.

Anonymous

A Masterclass in Strategic Depth

Slash'em transforms dungeon crawling into a high-stakes tactical exercise where movement follows strict turn-based rules. Each step triggers reactions from every entity on the floor, creating tense standoffs where positioning and resource management trump reflexes. The staggering breadth of mechanics – from identifying magical items to navigating hunger systems that force consumption of monster corpses – creates unparalleled emergent storytelling. Veterans praise how seemingly minor decisions cascade into major consequences, with one player noting how a mistimed wall-kick resulted in permanent mobility loss that doomed their run. This intricate web of systems demands meticulous planning, transforming each descent into a cerebral puzzle where knowledge of obscure interactions like "stone to flesh" spells becomes essential for survival.

The Brutality of Perfection

What truly defines Slash'em is its merciless commitment to consequence. The permadeath system erases saves upon death, magnifying every risk into a potential campaign-ending disaster. Players recount harrowing tales of starvation after misjudging food supplies, or instant death from unidentified cursed items. This unrelenting difficulty creates exhilarating tension but also frustrates newcomers expecting conventional progression. The complete absence of tutorials or quality-of-life features forces self-driven education through repeated failure – an approach some find rewarding but others deem needlessly archaic. Combined with primitive ASCII-style visuals that one player bluntly describes as sucking, the presentation actively fights against accessibility despite the rich systems beneath.

Verdict

Brutally deep roguelike demands masochistic dedication

STRENGTHS

60%
Strategic Depth85%
Emergent Storytelling75%
Content Variety70%
Replay Value80%

WEAKNESSES

40%
Brutal Difficulty90%
Dated Interface75%
Accessibility85%
Learning Curve95%

Community Reviews

4 reviews
Rekall
Rekall
Trusted

Slash'em (or Super Lotsa Added Stuff Hack - Extended Magic) is similar to games like Diablo in many ways. In that the levels are randomly generated every time you play the game. You play a rogue and you have to venture your way down to the bottom of a very deep dungeon, grab a ruin that will allow you to exit, and drag it all the way up again. Along your way, you will encounter many different characters including dragons, shopkeepers, priests, pets and gnomes. You can purchase/ find a wide array of weapons from swords to bullwhips and there is seemingly no end to the RPG action that this game dishes out. This game is a must have.

Anonymous

Anonymous

Slash'Em is NOT Diablo-like, and is NOT an Action RPG before mentioned. Slash'Em is an edited and over-powered version of Nethack. For the original game, google it. Slash'Em features too many functions (covers your whole keyboard) and an adventure you simply will not be able to complete on the first time due to the complexity of the whole game. The point of the game is to complete the dungeon, find the relic, bring it back to the first level and exit the dungeon. Easy you say? Oh, believe me, it is not. As one who played Nethack for about a year and never has completed it (the original game which inspired Slash'Em) I am most likely sure that you will find some difficulties which are rather annoying. You can die from almost anything. Kicking a wall too often may break your leg if your endurance is too low, making you unable to walk or run... and making you an easy prey to any type of monsters. You may die from hunger, to evade that point, you will need to eat... most likely the corpses of your defeated foes (Undead things are NOT edible!) The game is an highly strategic game. You move once and every other NPC does their move afterwards, such as in traditional board games... only... way faster that is. To succeed, you will need to count your actions, take risks, be wise and intelligent, learn the secrets of Slash'em (Stone to flesh... Elbereth...) and also, keep playing it long enough. The graphical interface sucks... However, the game's content is almost perfect. Will YOU be the one to clear this game? Note: Save games are deleted upon death.

Hamelin

Hamelin

How can you say this game is Diablo-like? If anything, Diablo is like Nethack (which this game is a modification of), not the other way around.

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