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Stupid Pete

Stupid Pete

Arcade

Overview

Stupid Pete presents itself as a comedic platforming adventure inspired by arcade classics, but early player impressions suggest it struggles to deliver on its basic promises. The core premise—playing as the titular dim-witted hero rescuing his kidnapped girlfriend from the Boogieman—shows glimmers of potential through its absurdist setup. However, technical shortcomings and underdeveloped execution leave the experience feeling more frustrating than funny, with players reporting fundamental issues that undermine the simple climb-to-the-top gameplay. While the Donkey Kong-inspired structure could have been charmingly retro, current feedback paints a picture of a game that feels rushed and unpolished.

Platforming Perils

The upward-climbing platformer concept immediately draws comparisons to arcade classics, but Stupid Pete falters in execution. Players encounter constant frustration with collision detection, where Pete's tall character model leads to frequent unintended head-bonks against platforms during jumps. This creates a stop-start rhythm that breaks any potential flow, compounded by imprecise jumping mechanics that demand pixel-perfect positioning to clear obstacles. The absence of any meaningful variation in level design or enemy patterns turns what should be a straightforward ascent into a tedious chore. Without clever stage layouts or escalating challenges, the core loop quickly reveals its shallow limitations.

Jumping on one level forces you to hit your head on another level. Also jumping over things is difficult because of how close you need to be to them.

Gohst

Drab Presentation

Where Stupid Pete most visibly stumbles is in its visual and auditory presentation. The graphics receive consistent criticism for their dull, uninspired aesthetic that lacks any distinctive personality or visual flair. Environments feel barren and repetitive, failing to create engaging backdrops for the platforming action. The sound design fares even worse, with no musical score to establish tone and only sporadic, ineffective sound effects. Attempts at humor through random pop-up objects fall completely flat according to players, missing their comedic mark and feeling more distracting than entertaining. This overall lack of polish extends to the UI, where minimal feedback during gameplay leaves players feeling disconnected from their actions.

Verdict

Unfunny platformer plagued by technical woes

STRENGTHS

25%
Nostalgic Concept60%

WEAKNESSES

75%
Collision Issues90%
Visual Design85%
Audio Quality80%
Gameplay Depth75%
Technical Polish70%

Community Reviews

2 reviews
Gohst
Gohst
Trusted

Stupid Pete puts you in the place of a person named Pete. His girlfriend has been kidnapped and you have to rescue her. Thus your great quest upwards begins. The game is not very flashy, in fact, the graphics are quite dull. There is nothing really all that great to look at and really, it's quite lacklustre. The game play is unfortunately held back by the graphics. Because your character is a tall person, jumping on one level will force you to hit your head on another level. Also jumping over things is difficult because of how close you need to be to them. There is no music and what little sound there is, is delegated to strange little things which pop onto your screen while you are playing. These objects, while potentially humorous, happen to miss their mark. Stupid Pete is a game almost worthy of its name. I get the feeling it could have been much more but as it stands: this is a pretty shoddy sort of game.

Zero
Zero
Trusted

You play Pete who, as his name implies, is stupid, His stupid girlfriend has been kidnapped by the Boogieman. It is now up to you to save her. Stupid Pete is based on the same idea as Donkey Kong. You start at the bottom and must make your way from platform to platform to the top avoiding all the barrels rolling down.

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