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Super Mario Bros. 4

Super Mario Bros. 4

Arcade

Overview

Super Mario Bros. 4 presents a challenging case for Mario enthusiasts – a fan-made homage that captures nostalgic aesthetics but stumbles on fundamental gameplay execution. The game's attempt to recreate classic platforming magic is undermined by infuriating control issues and inconsistent mechanics that transform simple jumps into punishing ordeals. While the soundtrack receives consistent praise for its fresh take on familiar melodies, and some visual elements successfully channel SNES-era charm, these bright spots can't compensate for the overwhelming frustration that defines the core experience. This is a title that demands extraordinary patience from players willing to overlook its glaring flaws for brief moments of retro enjoyment.

Frustration Through Unforgiving Mechanics

The most consistent criticism centers on controls that feel actively antagonistic toward the player. Basic actions like stomping Goombas become high-risk maneuvers due to unforgiving hit detection requiring pixel-perfect precision. What should be routine platforming evolves into a teeth-grinding exercise in trial-and-error, where slight miscalculations result in instant death. This issue compounds with Mario's inexplicably sluggish movement speed, making precise navigation feel like running through molasses.

Hit detection is EXTREMELY finicky - not to say random or inconsistent. I lose lives just trying to KILL A GOOMBA because you must touch it from the EXACT PRECISE angle.

Anonymous

The absence of power-ups exacerbates these problems dramatically. Without mushroom upgrades or fire flowers, players remain permanently vulnerable to one-hit deaths throughout the entire adventure. This design choice transforms minor mistakes into catastrophic failures, eliminating the forgiveness that defines Nintendo's official Mario titles. Even veteran players find themselves repeatedly failing at elementary challenges that should be second nature in a Mario game.

Visuals That Divide Players

Graphical presentation splits the community between those appreciating the retro aesthetic and others criticizing technical execution. The sprite work directly imports assets from Super Mario Bros. 3, creating authentic-looking environments that initially evoke warm nostalgia. Backgrounds show thoughtful variation between levels, and enemy designs maintain classic charm despite the controversial decision to make defeated foes "squash" rather than disappear in a puff of smoke – a visual choice reportedly made for memory conservation.

Sprites from Super Mario Bros. 3 are well used here. The range of backgrounds makes each level unique.

C.C.

However, this nostalgic presentation falters on certain systems, particularly older Windows installations where the visuals reportedly degrade significantly. The inconsistent performance across hardware creates an uneven experience where some players enjoy passable retro graphics while others struggle with distracting visual glitches that further undermine the platforming precision the game demands.

A Sonic Silver Lining

Amidst the criticism, the soundtrack emerges as the undisputed triumph. The reimagined versions of classic Mario melodies receive universal acclaim for striking the perfect balance between nostalgia and innovation. Familiar tunes get inventive rearrangements with contemporary instrumentation that feels both fresh and respectful to their origins. This auditory excellence extends beyond background music to include satisfying sound effects that provide rare moments of genuine enjoyment.

The sound is where the game truly shines. All familiar melodies are there, but given a funky updating treatment that makes them modern and fresh while staying nostalgic.

Anonymous

The audio design demonstrates what the entire package could have achieved with more polish. When players aren't battling uncooperative controls, they find themselves genuinely appreciating how the soundtrack maintains Mario's playful spirit even when the gameplay fails to match it. This creates a peculiar dissonance between what players hear and what they experience mechanically.

The Burden of Expectations

As an unofficial tribute, Super Mario Bros. 4 faces inevitable comparisons to Nintendo's masterpieces that it simply can't withstand. The developers clearly poured effort into recreating the Mushroom Kingdom's magic, implementing features like dual movement speeds and varied level designs that show conceptual understanding of the franchise. Unfortunately, these thoughtful touches get buried beneath foundational problems that sabotage the experience.

I appreciate what this guy is trying to do, paying homage to Mario. But you just can't overlook the glaring shortcomings.

Anonymous

The game's difficulty stems not from clever challenge design but from wrestling with unpredictable physics and unresponsive controls. What could have been a loving tribute instead becomes an exercise in frustration management, where completion feels less like an achievement and more like surviving a gauntlet of technical shortcomings. For dedicated Mario historians, there might be fleeting moments of enjoyment, but most players will find the aggravation outweighs the nostalgia.

Verdict

Frustrating fan tribute with occasional nostalgic charm

STRENGTHS

35%
Sound Design75%
Visual Nostalgia60%
Level Variety50%

WEAKNESSES

65%
Control Precision90%
Unfair Difficulty85%
Movement Speed75%
Technical Consistency65%
Lack of Powerups70%

Community Reviews

6 reviews
Gohst
Gohst
Trusted

Yes, the princess has been captured once again and Mario must set out through the lands to rescue her from the evil King Koopa. Being a Mario game, the graphics invariably look like Mario graphics. They are nice and crisp in this version and no real derivation from the source material has occurred. That’s pretty nice. Mario is controllable in this game, unlike some others, though for some reason he’s a little slow. Perhaps after all these years he’s putting on a little weight? Mario’s speed is the only real concern here and the only thing which is of any great annoyance. The sounds and music are pretty authentic but sometimes get quite annoying, because they have slightly different emphasis on different instruments, though on the whole it’s nothing too bad and it’s easy to live with. So as far as Mario games go, this one is alright if you can put up with his slight reduction in speed.

C.C.
C.C.
Trusted

Super Mario Bros. 4 is the newest in the Super Mario Bros. series and all the charm of Mario graphics are not lost. Once again our favourite porky plumber sets out on an adventure through the Mushroom Kingdom. Graphics: Sprites from Super Mario Bros. 3 are well used here. The range of backgrounds and level design makes each level unique. A good range of Mario movement sprites add a more professional look to the game. 6/10 Sound: Music also from Super Mario Bros. 3 is used. Different music for each level also adds to the games professional style. 4/10 Gameplay: This is one of the most thorough 'Game Maker' remakes I've played. Two different movement speeds, item blocks and Koopa Troopas make this game stand out from others. 7/10 Athough the games graphics and sound are nothing unique the effort put into the gameplay is extremely high. 6/10

Anonymous

Anonymous

You have to be really, really patient with this one. It's not bad, and certainly I've seen much worse Mario clones, but it has some infuriating aspects that detract from the overall gameplay. The most frustrating one is certainly the controls. Hit detection is EXTREMELY finicky - not to say random or inconsistent. I'm not the type to attribute my deaths to "bugs" - if I die, it's because I'm sucking at the game or have made a bad/stupid/reckless mistake. Here, however, it is common for me to lose a couple lives just trying to KILL A GOOMBA. That's right, the easiest thing in SMB is made difficult by the fact that if you touch it from anywhere but the EXACT PRECISE angle, you die. The same can be said for some jumps, that require you to hit the EXACT balance between speed and height, or to hit the EXACT ceiling pipe, in order not to fall. So something as easy as stomping an enemy or jumping over a pit is made into a lethal deathtrap. Plus, there are NO POWER-UPS, apart from the occasional extra life, which means that...yup, one hit and you're dead. Overall, it's frustrating, but if you're really patient, you may get to have some fun with it. The remaining departments are better. Graphically, it looks just like every other decent Mario clone. When you stomp an enemy, they "squash" rather than puff, which is visually horrible, but apparently used to save memory (some Flash Mario games also use this technique). Levels look like they should, the camera distance is correct and the enemies and pipes look good. The Mario sprite used is from the SNES, and overall this is a decent department. However, the sound is where the game truly shines. All the familiar melodies are there, but given a funky updating treatment,which makes them sound modern and fresh as well as nostalgic and recognisable. All in all, I appreciate what this guy is trying to do, paying homage to Mario. But you just can't overlook the glaring shortcomings the game presents. As a one-man-show, and a small download, it's all right; but a real Mario fan should demand more. Graphics - 7/10Sound - 9.5/10Control - 4.5/10Fun - 5/10Overall - 4.9/10 Frustration level - Very HighDifficulty - High

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