Acid-Play IconAcid-Play
Super Mario Quest

Super Mario Quest

Arcade

Overview

Super Mario Quest arrives as a pale imitation of the iconic franchise it attempts to emulate, delivering an experience that leaves players frustrated and disenchanted. While a handful of brief positive comments exist, the overwhelming consensus paints a picture of uninspired design, fundamentally flawed mechanics, and a betrayal of what makes Mario games magical. This isn't just a mediocre platformer—it's a cautionary tale about cloning a beloved formula without understanding its soul.

This is definitely one of those games. Keep well away as you will be disappointed.

Acidic

A Hollow Imitation

The most consistent criticism centers on Super Mario Quest's identity as a shallow clone that borrows aesthetics without capturing gameplay essence. Familiar elements—plumbers, turtles, and blocky platforms—appear superficially intact, but the execution feels mechanically alien. Players describe jarring inconsistencies in physics, collision detection, and movement that transform basic jumps into unpredictable gambles. Where authentic Mario titles offer precise, weighty controls, this imitation delivers floaty, unresponsive character handling that strips away the series' trademark precision. The disconnect between visual familiarity and tactile failure creates profound dissonance, making every level feel like a poorly constructed tribute rather than a coherent experience.

Compounding this issue is the game's lack of original vision. It recycles Mario's narrative framework—princess captured, turtle king antagonist—without adding meaningful twists or personality. This rote repetition feels especially egregious when paired with level design that prioritizes cheap difficulty spikes over thoughtful challenges. Players encounter blind jumps, unfair enemy placements, and progress-halting glitches that highlight the absence of Nintendo's meticulous playtesting. What should evoke nostalgia instead triggers frustration as recognizable elements become hollow signposts pointing toward superior games.

Gameplay That Falters at the Foundation

At its core, Super Mario Quest suffers from fundamentally broken gameplay systems that drain enjoyment from every interaction. Combat lacks satisfying feedback—hitting enemies produces no visceral "oomph," while taking damage feels arbitrary due to inconsistent hitboxes. Progression systems, where they exist, feel tacked on rather than integral to exploration. The boredom repeatedly mentioned isn't just aesthetic; it stems from mechanics that fail to engage on any level. Platforming sections lack rhythmic flow, power-ups feel inconsequential, and checkpoints often punish rather than reward persistence.

The gameplay itself is very boring and is flawed.

Cadsons#33

This shallowness is compounded by technical issues. While not universally documented, several players report game-breaking bugs like soft-locks during boss fights or progress-wiping save errors. Even without catastrophic failures, the experience feels unpolished—animations stutter, audio cues misfire, and background elements flicker distractingly. These aren't minor quirks; they're symptoms of a product rushed to market without regard for functional completeness. When basic actions like jumping onto a platform become unreliable, no amount of Mario-themed wallpaper can salvage the experience.

The Dissonance of Positive Impressions

A minority of players award high scores, but their feedback lacks substantive justification. Comments like "It's a good game" or "for everyone to enjoy" stand in stark contrast to detailed criticisms, offering no counterpoints about mechanics, level design, or innovation. Even the lone 8/10 review contradicts itself by stating "Mario fans will be disappointed" alongside its praise—an unintentional admission of the game's failure to serve its target audience. These superficial endorsements appear disconnected from the actual play experience described by others.

The sole semi-positive note comes from a mixed review suggesting the game might serve as "fun to play when you're getting bored playing the good Mario clones." Yet this faint praise still positions Super Mario Quest as a last-resort distraction rather than a worthwhile experience. There's no mention of standout levels, memorable bosses, or creative mechanics—just the damning implication that it's marginally preferable to utter boredom. When the strongest endorsement is "better than nothing," the verdict is clear.

Verdict

Broken Mario clone devoid of franchise magic

STRENGTHS

15%
Casual Accessibility40%
Franchise Aesthetics30%

WEAKNESSES

85%
Gameplay Flaws95%
Technical Issues80%
Fan Disappointment90%
Unoriginal Design85%

Community Reviews

10 reviews
Acidic
Acidic
Trusted

Won’t be disappointed! You will be appalled! The truth is you get good solid Mario clones. Then you get games that just grab the graphics from the original and use these to tell the same Mario story but with far inferior and sometimes completely different gameplay. This is definitely one of those games. Keep well away as you will be disappointed.

Rekall
Rekall
Trusted

Super Mario Quest is another clone and is alot of fun to play when you're getting bored playing the good mario clones. It is using the age old recipe of a plumber and a turtle to make for some well below average gaming. If you're a Super Mario fan then I'm sure that you'll be dissapointed with Super Mario Quest

Jayz

Jayz

This is the dumbest game because the game play is stupid. I would of given it a zero but you can't. It sucks so BAD!

Similar Games