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Zoneracer

Zoneracer

Driving

Overview

Zoneracer crashes headfirst into the gaming scene with catastrophic results, delivering an experience so fundamentally broken that it transcends mere disappointment. Early adopters universally describe it as unplayable, plagued by game-breaking bugs, nonsensical obstacles, and presentation values that feel like a cruel parody of classic Sonic games. What could have been a nostalgic throwback instead becomes a masterclass in frustration, where every element – from visuals to controls to audio – actively works against player enjoyment. The overwhelming consensus suggests this title exists only as a cautionary tale of how not to design a racing game.

I thought at first that Zoneracer would be a nice little diversion. To put it very bluntly, I thought wrong.

Clockwork Beast

Technical Catastrophe

Zoneracer's most consistent failing lies in its complete disregard for basic functionality. Players report game-breaking bugs where the protagonist vehicle becomes completely unresponsive, freezing in place while obstacles inexplicably materialize from nowhere. The controls receive universal condemnation for their unresponsiveness, turning simple navigation into an exercise in futility. Worse still, the racing mechanics collapse under the weight of poor collision detection and unpredictable obstacle spawning, creating situations where avoidance becomes statistically impossible regardless of player input. These aren't mere glitches but foundational failures that transform gameplay into a digital torture chamber.

Sensory Assault

Visually, Zoneracer assaults players with amateurish graphics that resemble "a handheld game you can win in a bag of chips" according to one pained observer. The Sonic-inspired aesthetic backfires spectacularly, creating a garish, low-poly nightmare that actively hinders visibility during races. Sonically, the experience proves equally offensive – the soundtrack prompts immediate muting within seconds of starting the game, described as "harsh to listen to" in a rare moment of understatement. While the classic Sonic coin-collection sound provides momentary nostalgia, it's quickly drowned out by the cacophony of poorly implemented sound design that amplifies the overall misery.

Pointless Punishment

The core racing concept collapses under its own pointlessness. Obstacles spawn without warning or pattern, making reaction times irrelevant and reducing gameplay to random failure. With no discernible progression system, meaningful objectives, or skill-based challenges, the experience feels like a cruel experiment in player endurance rather than entertainment. The sole redeeming quality appears to be the brief nostalgia hit from Sonic sound effects, but this fleeting moment only highlights how profoundly the game fails to capture anything resembling its inspiration's charm. What remains is an empty husk of a game where success seems impossible and enjoyment nonexistent.

Things just fly down the street appearing from nowhere so almost none of the time you have any chance of avoiding it.

Gohst

Verdict

Broken racing game with zero redeeming qualities

STRENGTHS

5%
Nostalgic Sounds30%

WEAKNESSES

95%
Broken Gameplay100%
Technical Failures100%
Visual Design90%
Sound Design85%
Pointless Design95%

Community Reviews

6 reviews
Gohst
Gohst
Trusted

In this game you play as Sonic who is racing through the city at night and must avoid strange obstacles which block his path. The graphics in this game are painfully bad. It could have been cool but unfortunately it looks like a hand held game you can win in a bag of chips at a fast food restaurant. While playing, things just come at you. There is not warning, they just fly down the street appearing from nowhere so almost none of the time you have any chance of avoiding it if you weren’t already swerving, so it’s pretty unplayable from that. And because that’s the only goal, the whole thing is quite bad. The sounds of coin collection are from the original Sonic game which makes some points up for nostalgia but the music it's self is pretty harsh to listen to which, in a sad way, matches the rest of the game. So if you’re a die-hard Sonic fan and can’t resist playing every single Sonic game which comes around then that can be the only conceivable reason for playing this game that I can think of. Unless you’re a glutton for punishment.

Giluc
Giluc
Trusted

Well, I donwloaded the game and I saw the people who had wrote something like "This game sucks" and when I see someone write that, the first thing I think of is "Well, maybe I will like it". I didn't. When I downloaded the game I started it. Then that terrible music began and in 5 seconds it was turned off! It sucked pretty much. Then I started the game again and I saw that Sonic wasn't moving, he was only standing still and then the things just came out of nowhere. I played it for about 2 minutes then I closed it, deleted it and wrote this review. Graphics 3/10Music 1/10Gameplay 1/10Overall 2/10

I thought at first that Zoneracer would be a nice little diversion to play once and a while. To put it very bluntly, I thought wrong. Zoneracer is a painful mishmash of awful Sonic 2 special-stage graphics, worthless controls, and absolutely no point to it. I won't start about the music. Zoneracer can go down as the absolute worst game on Acid-play. I had to play Notrium for three hours to erase the horror of terrible game design that was left in the wake of ugly sonic and his uglier vehicle.

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