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Blast Radius

Blast Radius

Action

Overview

Blast Radius presents a straightforward space shooter concept with an innovative power-up system that provides both its greatest strength and most frustrating limitation. Early impressions reveal a game that balances satisfying shooting mechanics with a punishing progression system that divides players. While the core gameplay delivers the simple joy of blasting enemies in a left-to-right arcade format, an unusually harsh death penalty creates tension between rewarding skill and frustrating setbacks. The visual presentation stands out as a consistent positive, but whether players embrace the challenge or bounce off its strict rules depends largely on tolerance for high-risk mechanics.

Clever Power Progression Meets Brutal Consequences

The heart of Blast Radius lies in its inventive power-up system that transforms seemingly useless drops into meaningful upgrades. Unlike typical shooters where power-ups provide immediate benefits, these collectibles require strategic activation through the [CTRL] mechanic. Players build toward enhanced abilities like flame bursts or ice attacks by stacking matching power-ups in a selector grid - a clever risk/reward system where saving for higher-tier abilities means delaying immediate combat advantages. This creates compelling moments of anticipation as players decide whether to cash in early upgrades or gamble for more powerful effects.

The innovative design with regards to those power-ups is what gains it so much interest in the first place.

Gohst

Unfortunately, this carefully constructed progression slams into a brick wall with the game's severe death penalty. Losing all accumulated power-ups upon death feels disproportionately punishing in a genre that typically allows some recovery. While the deliberate pacing means deaths occur less frequently than in bullet-hell shooters, each mistake carries the emotional weight of seeing hours of careful power-up collection vanish instantly. This design choice transforms cautious play into a necessity, potentially stifling the experimental joy that the power-up system otherwise encourages.

Visual Polish Amidst Mechanical Tension

Where Blast Radius consistently shines is in its visual presentation. Clean enemy designs and satisfying explosion effects create readable combat scenarios even during busy firefights. The interface maintains clarity despite the complex power-up management system, with the top-left selector providing immediate feedback on upgrade progress. This visual polish helps offset the frustration of the progression system, creating moments of pure shooting satisfaction when abilities finally activate.

The galactic revenge narrative serves primarily as thematic backdrop rather than deep storytelling, positioning players as cosmic enforcers cleaning up "galactic mis-deeds." While not groundbreaking, this premise effectively frames the action without intruding on the core gameplay loop. Enemy patterns and bullet behaviors show thoughtful design, with enough variation to maintain engagement across sessions despite the fundamental left-right shooting structure.

Verdict

Innovative shooter marred by punishing progression

STRENGTHS

65%
Innovative Power System90%
Visual Polish80%
Satisfying Shooting75%
Deliberate Pacing65%

WEAKNESSES

35%
Harsh Death Penalty95%
Progression Friction85%
Limited Depth50%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

Blast Radius - a story about galactic mis-deeds and the people sent out to set right those mistakes. Or something like that. You get to shoot stuff, anyways, and isn't that what you came here for in the fist place? It is. So, the idea is you're on the left and the enemies are on the right. Shoot them before them or their bullets can get to you. Sounds reasonable enough. Every so often, one of them drops a power-up to make your ship go faster, shoot more or better bullets and so on. Sounds nice. Except, these power-ups are not random. They're all, at face value, completely useless and they do nothing. Until you hit the [CTRL] button to use them. At the top left of the screen, you'll see a little selector. Gain another power-up to increase the square its on and [CTRL] to use it there. When on the flame option, you'll shoot flames. When on ice, ice, etc. etc. The further right the option, the better it is, but of course, the harder it is to "save up for". The one sad portion of the game is the fact that any death will take your power-ups (all of them) completely away from you. You start from scratch on each life. Kind of an incredible, seething, hate-filled, loathing bummer. But I can over-look that flaw. The game moves pretty slow, so deaths aren't that frequent. And the game does look nice enough. If it wasn't so brutal with your power-ups, it would've got a higher score, but its innovative design with regards to those power-ups is what gains it so much interest in the first place. I think its certainly worth playing.

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