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Deathstar 150

Deathstar 150

Action

Overview

Deathstar 150 presents an intriguing technical experiment - a Star Wars trench run simulation built within the extreme constraint of just 150 lines of code. This minimalist approach yields a visually recognizable but mechanically sparse experience that divides players between appreciating its programming achievement and lamenting its lack of meaningful gameplay. While the authentic movie footage and sound samples provide nostalgic charm, the experience feels more like a proof-of-concept than a fully realized game. What emerges is a fascinating tech demo that Star Wars enthusiasts might find momentarily diverting, but one that struggles to justify extended engagement beyond its initial novelty.

Programming Achievement Over Game Design

The most consistent praise centers on the technical accomplishment of creating a 3D Star Wars experience within such strict limitations. The game successfully replicates the iconic trench run aesthetic using movie clips and audio samples that immediately evoke the original film's atmosphere. This technical efficiency is particularly impressive given the 150-line constraint, demonstrating clever coding solutions to deliver a visually coherent experience. For programming enthusiasts, this represents a remarkable feat of optimization and creative problem-solving within extreme parameters.

More of a feat of programming (150-lines) than a game, but good for a game its' length.

Erathoniel Woodenbow

However, this technical achievement comes at the expense of meaningful gameplay. The core interaction reduces to basic mouse movements to navigate the X-wing through the trench while avoiding walls. The inclusion of a shooting mechanic feels particularly perplexing, as there are no enemies to engage throughout almost the entire experience. This disconnect creates frustration, as the game presents tools without meaningful applications, highlighting how the technical constraints limited gameplay possibilities.

Fleeting Engagement Value

Deathstar 150's most significant limitation is its inability to sustain player interest beyond the initial minutes. The complete experience lasts only a brief time, offering minimal replay value once the simple wall-avoidance mechanic is mastered. Without enemy fighters, strategic elements, or progression systems, the experience feels like an interactive tech demo rather than a complete game. This lack of substantial content makes it difficult to recommend beyond a single curiosity playthrough.

I can't honestly recommend this game, purely because it lacks anything to hold the player's interest for a long period of time and aside from this it is far too short.

Moshboy

The game's saving grace comes from its efficient 15MB file size and authentic Star Wars presentation. For die-hard franchise fans, the brief nostalgic trip through the Death Star trench provides momentary entertainment value. Yet even this appeal remains limited, as the experience lacks the tension and excitement of the film sequence it recreates, ultimately feeling more like a visual reference than an engaging interactive interpretation.

Verdict

Impressive tech demo lacking meaningful gameplay depth

STRENGTHS

45%
Technical Achievement85%
Star Wars Atmosphere70%
Efficient File Size60%

WEAKNESSES

55%
Lack of Depth90%
Extreme Brevity85%
Unused Mechanics75%
No Replay Value80%

Community Reviews

2 reviews
Moshboy
Moshboy
Trusted

Deathstar 150, as you may have guessed, is based on the trench run from the original Star Wars movie. It was created for a competition that required the authors to use less than 150 lines of code, hence the title. Although it may look quite nice at first, there is a lot less to this game than there is to the trench run in the movie. The only element of play that this game involves is using your mouse to help your ship avoid walls that get in your way, while moving up the trench. Did I mention this game is 3d? Well now you know. There aren’t an awful lot of good points to this game – as stated above, it looks nice enough. It uses some movie footage and speech samples taken directly from the movie, which is a nice touch. But far too many elements in this game just don’t make sense. For example, you have the ability to shoot but there are no enemies on your tail or anywhere in the game. Aside from the very last bit of the trench (and I’m not even sure that the gun is needed there either), what is the point of even including the shooting function? It seems to serve little or no purpose. With that 150 line limitation in mind, my above review can be considered quite harsh, hence my percentage may be higher than what this review seems to say about the game. Based on the limitation alone, the game is actually quite well done. It is just a pity they couldn’t have recoded it afterwards with more features and richer content. I can’t honestly recommend this game, purely because it lacks anything to hold the player’s interest for a long period of time and aside from this it is far too short. By all means though – at least give it a look. It deserves that much.

Erathoniel Woodenbow

Erathoniel Woodenbow

Hard game, but extremely short. More of a feat of programing (150-lines) than a game, but good for a game its' length. A must have for Star-Wars fans! I think it's worth the 15 megabytes it takes up!

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