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Dragon Fight Z

Dragon Fight Z

Action

Overview

Dragon Fight Z stands as a cautionary tale of wasted potential in the fighting game genre, delivering an experience that falls catastrophically short of its Dragon Ball Z inspiration. What emerges from player experiences is a barebones side-scroller with crippling design limitations that transforms what should be energetic battles into a tedious slog. While a handful of players find fleeting enjoyment in its basic combat, the overwhelming consensus paints a picture of a game that feels more like a prototype than a finished product - one that even die-hard franchise fans struggle to defend.

This game is a horrible side scroller. One of the worst games I've ever played.

Rweezy

A Single Level of Frustration

The most damning universal criticism centers on Dragon Fight Z's shocking lack of content. Players discover only one painfully short level that can be completed in under a minute, offering virtually no replay value or progression systems. The gameplay loop consists entirely of walking right while dispatching identical enemies using just two attacks: a basic kick and a special fireball. This extreme simplicity quickly devolves into mindless repetition, with enemies spawning in predictable patterns that require no strategic thinking. The absence of any meaningful challenge or variety makes the entire experience feel like a tutorial level that never evolves into an actual game.

This structural deficiency becomes particularly egregious during the boss encounter. Players report that their fireball attacks inexplicably fail against the end boss, forcing them to rely solely on the weak kick maneuver while regular enemies continue spawning from behind. This creates a chaotic, frustrating scenario where players must awkwardly juggle multiple threats with inadequate tools. The complete absence of any additional levels, characters, or modes leaves the game feeling like a demo rather than a full release, especially when compared to other titles in the fighting genre.

Technical and Design Shortcomings

While not the primary complaint, the presentation does little to elevate the experience. The graphics receive mixed feedback, with some players describing them as merely "OK" while others explicitly note their lack of quality. More importantly, the sound design fails to capture the explosive energy of Dragon Ball Z battles, with generic effects that do little to enhance the action. These technical elements wouldn't necessarily sink a game with solid mechanics, but they become more noticeable flaws when paired with the fundamental gameplay issues.

The controls also contribute to the overall disappointment. Movement feels stiff and unresponsive, while the combat lacks any sense of impact or weight. Punches and kicks connect without satisfying feedback, and the special fireball attack feels underwhelming both visually and functionally. These deficiencies make the simple act of fighting feel like a chore rather than an exciting power fantasy, completely missing the dynamic energy that defines the source material.

The Divide in Reception

A small contingent of players express enjoyment, primarily citing the basic concept of fighting as their reason for approval. These positive impressions typically come in the form of brief endorsements like "I like how they fight" or "It's so cool," without elaboration on what specifically works. Some acknowledge weaknesses while still finding appeal, with one player noting it's "one of these games that no one likes that I do." However, these positive perspectives stand in stark contrast to the detailed criticisms from other players who have engaged more deeply with the systems.

This division appears to stem from differing expectations and playstyles. Casual players looking for a few minutes of simple combat might find momentary satisfaction, while those seeking a substantive Dragon Ball Z experience or a competent fighter feel profoundly let down. The game's tiny download size occasionally gets mentioned as a silver lining, but even this practical consideration can't overcome the overwhelming disappointment in the actual gameplay.

Dragon Fight Z is a shockingly bad Dragon Ball Z themed fighter game... I wouldn't really recommend it to anyone except hard core Dragon Ball Z fans but even they will probably only play the game for like a minute.

Zero

Verdict

"Barebones Dragon Ball Z fighter with zero depth"

STRENGTHS

15%
Fighting Concept40%
Small Download30%
Simple Controls20%

WEAKNESSES

85%
Severe Content Lack100%
Shallow Gameplay95%
Frustrating Boss90%
Zero Replayability100%
Missed Franchise Potential85%

Community Reviews

12 reviews
Zero
Zero
Trusted

Dragon Fight Z is a shockingly bad Dragon Ball Z themed fighter game. There is only one very short level in Dragon Fight Z. You basically just walk across the screen killing all the enemies that come towards you. You can either kick them or use your special fireball power. After you have taken out about 5 enemies you will get to the end boss. Your fireball attack has no effect on him so you will have to defeat him using only your kick attack. While you are trying to kill him, the other enemies will still come at you from behind which is quite difficult and annoying. The graphics and sounds are OK, but the gameplay is simply awful. I wouldn't really recommend Dragon Fight Z to anyone except hard core Dragon Ball Z fans but even they will probably only play the game for like a minute.

Jinkazama264

Jinkazama264

This game is one of these games that no one likes that I do. This game has weaknesses but is still a very awesome game!!

JOSE MARTINES

JOSE MARTINES

This game is the best game ever because it is about fighting. It is so cool my friends like it, like me. It's so cool.

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