Overview
Exelisis enters the shooter arena with ambitions that quickly deflate under scrutiny of its execution. Early player experiences paint a picture of a game trapped between technical bloat and creative emptiness—a shooter that fails to justify its existence let alone its baffling storage demands. While fleeting moments of visual flair hint at unrealized potential, the overwhelming takeaway is an experience that feels simultaneously oversized and undercooked, like a banquet hall serving a single cracker.
What drags this game's potential score down is its download size, clocking in at a whopping 60+ Megabytes, for not much fun.
Gohst
The Hollow Core of Familiar Combat
Exelisis offers shooting mechanics that feel excavated from gaming's fossil record—functional but utterly devoid of evolution or excitement. The gunplay operates on autopilot, recycling tropes and rhythms that veteran players could navigate in their sleep. Enemies move with predictable patterns, weapons lack distinctive feedback, and level design follows colorless corridors that feel assembled from generic asset packs.
The solitary bright spot emerges in the bullet patterns during firefights, where colorful projectile trails create momentary visual poetry against otherwise drab environments. These kinetic light shows briefly elevate the experience before the grinding familiarity of combat reasserts itself. It's a cruel tease—flashes of creativity that only highlight the surrounding creative desert.
Technical Quicksand: The File Size Debacle
The game's most staggering failure isn't in its gameplay but in its technical hubris—a storage footprint that borders on parody. The 60+ megabyte download would be reasonable for a rich, content-packed experience, but becomes laughable when housing such threadbare mechanics. The true absurdity lies in the audio folder alone ballooning to 85MB, dwarfing the entire game package while delivering painfully generic sound design.
This isn't just poor optimization; it's fundamental misunderstanding of resource allocation. Gunfire lacks punch, environmental sounds feel placeholder-grade, and the soundtrack leaves no memorable impression—all while consuming space that could have nurtured substantial gameplay improvements. The technical choices reflect a developer prioritizing quantity of bytes over quality of experience, creating a digital monument to inefficiency.
Verdict
Bloated shooter with painfully generic gameplay