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FPS

FPS

Action

Overview

FPS stands as a cautionary tale of first-person shooter design, delivering an experience that leaves players bewildered and frustrated. The game's visual presentation appears heavily borrowed from genre classics like Doom and Hexen, while original elements fall flat with monotonous gray environments that fail to inspire. Combined with a complete absence of narrative direction and excessively sensitive controls, this shooter collapses under the weight of its own shortcomings. Even the lone moderately positive review damns with faint praise by suggesting another minimalist shooter surpasses it. What emerges is a hollow shell that struggles to justify its existence as a playable experience.

A Void of Purpose

The most damning criticism centers on the game's utter lack of direction or meaning. Players find themselves thrust into environments without context, controlling a character without identity, fighting enemies without motivation. Fundamental questions about the setting, objectives, and mechanics go entirely unanswered, creating profound disconnection from the experience. The infamous giant cog embedded in the ground perfectly symbolizes this aimlessness - a visually prominent element with zero gameplay relevance or explanation. Without story beats, clear goals, or environmental storytelling, the game becomes a disjointed sequence of gray corridors that feel less like a designed experience and more like an unfinished level editor experiment.

What's the point? Where's the story? Why are there monsters? Who am I? What is this place anyway and why does this huge cog go into the ground? Does it have a point?

Gohst

Visual Bankruptcy

FPS commits the dual sin of being both aesthetically derivative and visually monotonous. The most recognizable assets appear lifted directly from 90s shooters like Doom, creating an uncomfortable sense of deja vu without the nostalgic payoff. Original elements fare worse, with environments described as less interesting than concrete sidewalks. The grayscale palette dominates every scene, with textures so bland they actively discourage exploration. Lighting lacks dynamism, enemy designs feel like placeholder models, and the few attempts at visual variety come across as half-hearted imitations rather than inspired creations. This visual bankruptcy transforms what should be immersive combat arenas into claustrophobic, samey boxes that punish players with their unrelenting dullness.

Unforgiving Controls

The game's handling compounds its other failures through excessively sensitive controls that undermine basic gameplay functionality. Character movement feels unpredictably twitchy, turning simple navigation into a frustrating battle against the input system. This hypersensitivity creates a disorienting pinball effect where players ricochet off environments while struggling to aim or engage enemies effectively. The disconnect between player intention and on-screen action proves so severe that it transforms firefights into chaotic accidents rather than skill-based encounters. When combined with the featureless environments, these controls make every moment feel like wrestling with broken machinery rather than mastering combat mechanics.

Verdict

Bland derivative shooter with broken controls and no purpose

WEAKNESSES

100%
Visual Design95%
Lacks Purpose100%
Control Issues90%
Overall Execution100%

Community Reviews

4 reviews
Gohst
Gohst
Trusted

With most of its decent graphics seemingly ripped from Doom and Hexen, and the rest of its graphics ripped from a concrete sidewalk (except less interesting) this is probably the worst first person shooter you'll ever play. In fact I challenge anyone to show me worse. After enduring the bloatedEscape from HELLbut loving the gorgeous minutae of.kkrieger, I had mixed hopes about this one. Soon, mixed feelings turned into very brief, intense shock, then lasting horrifying, crushing depression as the realisation that this game sucked hard was an understatement. A few questions sprang to mind: Firstly, what's the point? Where's the story? Why are there monsters? Who am I? What is this place anyway and why does this huge cog go into the ground? Does it have a point? Why are the walls all grey? None of these questions had answers that the super over responsive controls could deliver. Instead the game felt like a pinball machine - albeit a very, very tiny one... with no point to it. Not even that little bit on the side where the ball goes and you can't stop it falling away. To put it simply, I haven't actually written much about what the game is like - that's because there isn't anything there. It's pointless, lousy, boring... there are many words to describe this game, but none could do its awfulness justice.

Anonymous

Anonymous

This game SUCKED! Stupid stealing from other games (especially doom), and the starting scared the shit out of me. BOO!

YuoHitMyNose

YuoHitMyNose

It stunk... really, REALLY bad. Words cannot describe how awful this game is.

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