Overview
Ghost Expert II presents one of gaming's most baffling experiences—a sequel to an unknown original that features no ghosts, no expertise, and a gameplay loop so relentlessly repetitive it crosses into accidental comedy territory. Initial player reactions range from utter bewilderment to ironic appreciation, with the game's sheer absurdity becoming its primary draw. This isn't so much a horror adventure as a surreal endurance test where players battle armies of nonsensical enemies on a journey to... the moon?
This is a game so bad, so insanely, haphazardly put together, so ridiculously pointless that you'll find yourself begging other people to play it.
Gohst
A Title That Promises Everything, Delivers Nothing
The game immediately establishes its bewildering identity through its title alone. Despite being called Ghost Expert II, players quickly discover there are no spectral entities to be found, no expertise required or demonstrated, and no indication of what the original installment might have entailed. The title exists as a complete non sequitur, setting the tone for an experience disconnected from any logical premise. Players control a sword-wielding protagonist through landscapes devoid of context, with any potential story buried beneath untranslated text or nonexistent narrative threads. This lack of coherent foundation turns every moment into an exercise in existential gaming—why are you here? What are you doing? The game offers no answers.
Combat as Endless Button-Mashing Simulator
Ghost Expert II's core gameplay loop reduces combat to its most primitive form. Players move rightward using arrow keys, jump with C, and spam the Z or X buttons to attack while facing literal hundreds of identical enemies per level. The game features only three to five enemy types—including flying creatures, Han Solo look-alikes, and hulking Goro-style brutes—all defeated through identical attack patterns. Tactical variety is nonexistent; survival depends entirely on maintaining constant forward momentum while hammering the attack button. This creates a paradoxical state of overwhelming action paired with mind-numbing repetition, where players dispatch over 150 foes per level without conscious effort or engagement.
The sheer volume of enemies borders on self-parody, transforming each level into a gauntlet of cloned adversaries. Boss fights amplify the absurdity, most notably featuring a gigantic floating fish controlling a ball on a chain—a visual non sequitur that perfectly encapsulates the game's disregard for thematic consistency or logical enemy design.
The Unintentional Comedy of Absurdity
What elevates Ghost Expert II beyond mere tedium is its accidental brilliance as a comedy experience. Every design decision feels so inexplicable, so divorced from conventional gaming logic, that it becomes fascinating. Levels conclude with abrupt declarations that you're "headed to the Moon," despite no lunar environments or narrative justification. The complete absence of stakes or purpose—coupled with a baffling ending—turns the entire experience into a Dadaist art piece.
This accidental humor proves to be the game's saving grace for some players. The very qualities that make it objectively terrible—the nonsensical title, the enemy spam, the floating fish boss—create moments of genuine laughter and disbelief. It becomes less a game to master and more a curio to experience, with players recommending it specifically for its "so bad it's good" qualities.
Technical Execution: Function Over Finesse
Ghost Expert II operates on a purely functional level, with players noting its "poor graphic" presentation but occasionally praising its basic system functionality. Controls respond adequately to inputs, allowing players to jump and attack without noticeable delay—a minor mercy given the endless button-mashing required. The game's visual presentation is consistently described as rudimentary, with environments and character models lacking detail or artistic direction. Yet this technical minimalism somehow complements the overall absurdity, creating an experience that feels authentically unpolished rather than deliberately stylized.
Verdict
"Bafflingly bad yet hilariously absurd button-masher"