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Gunroar

Gunroar

Arcade

Overview

Gunroar emerges as a vibrant addition to Kenta Cho's celebrated freeware catalog, transporting the developer's signature geometric-shoot-em-up formula to uncharted aquatic territory. This naval combat gem preserves ABA Games' hallmark neon aesthetic while introducing refreshing tactical considerations through its water-based movement and environmental dynamics. Though minor control quirks occasionally surface, the game delivers a concentrated burst of arcade-style satisfaction that justifies its reputation among shoot-em-up enthusiasts. The inclusion of a two-player co-op mode provides delightful chaos that elevates the entire experience beyond typical solo shmup fare.

Minor quibbles aside, the variety ... visual impact and uniqueness of this game shines and you will see it do so as soon as you load it for the first time.

Gohst

Distinctive Visual Language and Setting

Breaking from the cosmic backdrops typical of both ABA Games' previous work and the broader genre, Gunroar establishes its identity through striking aquatic environments. Geometric vessels glide across deep blue waters while emerald-green landmasses punctuate the battlefield, creating a vibrant color contrast that enhances enemy visibility during frenetic combat. The minimalist visual approach - signature to Kenta Cho's design philosophy - transforms ships into abstract arrangements of glowing polygons and turrets into precisely articulated threat vectors. This deliberate simplicity serves gameplay functionality, ensuring players can instantly parse complex battlefields despite the neon chaos unfolding across the waves. The transition from space opera to naval warfare proves inspired, lending fresh tactical considerations to movement and positioning that differentiate Gunroar from its predecessors.

Tactical Naval Combat System

Commanding a nimble assault boat, players navigate treacherous waters filled with hostile vessels ranging from modest patrol boats to imposing capital ships. The core combat loop revolves around systematically dismantling enemy defenses by targeting their weapon emplacements - a satisfying tactical layer beyond simple destruction. Each encounter becomes a dynamic puzzle as players weave through projectile patterns while prioritizing immediate threats. The aquatic setting introduces unique movement considerations, with waves subtly affecting trajectory and creating natural cover opportunities. This culminates in spectacular boss encounters against colossal "death cruise liners" that fill the screen with intricate bullet patterns, demanding mastery of both evasion and precision targeting. These leviathans serve as proper skill checks, rewarding pattern recognition and disciplined aggression.

Cooperative Play and Control Nuances

Gunroar's two-player mode transforms the experience into a chaotic ballet of coordinated destruction. The shared-screen cooperative play creates delightful moments of synergy as players cover each other's flanks and combine firepower against larger threats. This mode amplifies the game's strengths, turning intense encounters into memorable shared victories. However, the control scheme presents a slight learning curve with its dual-stick inspired mechanics - one controlling movement, the other directing fire. While initially unconventional, this system gradually reveals strategic advantages for skilled players who master simultaneous navigation and precision aiming. A more notable frustration emerges when navigating screen boundaries, particularly during boss encounters where players must deliberately "push" against the edge to maintain optimal positioning - an occasionally cumbersome requirement during high-stakes moments.

Verdict

Vibrant aquatic shooter with brilliant co-op chaos

STRENGTHS

80%
Visual Style90%
Setting Innovation85%
Co-op Play95%
Boss Design80%

WEAKNESSES

20%
Screen Movement70%
Control Learning50%

Community Reviews

1 reviews
Gohst
Gohst
Trusted

A huge name in the freeware market, Kenta Cho of ABA Games has brought us many favourites, Tumiki Fighters, Noiz2sa, rRootage, to name but a few. All of his games bring a charm and uniqueness along with them and are accompanied by neon graphics and the objects being compiled from various geometric shapes. In this shooter, the graphics and other stylistic choices are the same as we’ve come to expect from the other games he has brought us. However, not set in space as his others and most other games of the genre are, this is set on the water with you in control of a small boat. The idea is flimsy, but it’s pulled off really well. On the water are ships of varying sizes who all carry turrets with which to blast you. If you can take out these, the ship is sunk. On land – which is made up of darker green squares in the water – are separate turrets which are dispatched in the same manner. At the end of each level is a massive “death cruise liner” of sorts which is a bullet spitting machine, firing in all directions at once and is obviously more difficult to kill. The only complaints I have about this otherwise perfect game are the way you have to push the screen to get it moving sometimes, especially when approaching a boss; and the controls. The second complaint is a minor one however, and aiming in such a manner does frequently have its advantages. Minor quibbles aside, the variety (two player joined-together mode is a must) visual impact and uniqueness of this game shines and you will see it do so as soon as you load it for the first time. Enjoy.

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