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I've Got Some Balls

I've Got Some Balls

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Overview

Early impressions of I've Got Some Balls reveal a surprisingly addictive marble-based platformer that blends skillful navigation with satisfying physics. While limited reviews make comprehensive analysis challenging, initial feedback suggests a game that rewards persistence with engaging core mechanics and lasting appeal. The simple premise of controlling a metallic sphere evolves into a test of precision that keeps players returning despite occasional frustrations with environmental hazards.

Rolling with Precision

Controlling the shiny metal marble requires genuine skill development due to the game's commitment to realistic physics. Early moments feel deliberately challenging as players learn to gauge momentum, execute precise jumps, and avoid tumbling off platforms. This learning curve transforms from initial frustration into genuine satisfaction once movement becomes intuitive. The environmental design cleverly leverages this physicality, creating platforms and pathways that demand careful speed management and spatial awareness.

Power-ups introduce welcome variety to the marble navigation. The blue ball's diamond-collecting magnetism and the red ball's dramatic speed boost create distinct gameplay shifts that require tactical consideration. These enhancements aren't merely cosmetic but fundamentally alter approach strategies, forcing players to adapt their movement techniques to maximize each power-up's potential during critical platforming sections.

Controlling a rolling ball is not that simple since all the correct physics have been implemented. Once you have got used to the controls you will be rolling with the rest of them.

Rekall

Enduring Appeal Through Simplicity

The game's longevity stems from its well-executed core loop rather than complex systems. Collecting diamonds provides immediate gratification while serving as both progression requirement and skill measurement. Environmental hazards like sheer drops create tension without feeling unfair, transforming near-misses into adrenaline-fueled moments. This balance between challenge and reward creates that elusive "one more try" compulsion that defines great arcade-style experiences.

Technical execution enhances this replayability factor. The Direct3D implementation delivers visually polished environments where metallic surfaces gleam and motion blur conveys satisfying velocity. This visual clarity proves essential during high-speed sections where split-second reactions determine success. The preservation of player records across years, as one reviewer discovered, provides meaningful milestones that validate skill development during return sessions.

I've played this game for about 2-4 years and never got bored. But it's been a while since I last played this game. Great, so when I played it today... my records are still good!

Darkelth

Verdict

Addictive physics-based marble platformer with lasting appeal

STRENGTHS

80%
Physics System85%
Replay Value90%
Power-Up Design75%
Visual Polish70%

WEAKNESSES

20%
Learning Curve65%
Environmental Hazards50%

Community Reviews

2 reviews
Rekall
Rekall
Trusted

I’ve Got Some Balls puts you in control of a shiny metal marble. Your goal is to navigate your way through the treacherous levels and collect all the diamonds in order to progress in the game. You will have to execute jumps and all sorts of stunts to complete the levels and make full use of the various power-ups in the game. The power ups come in the form of different coloured balls, which will assist you by giving you a certain enhancement. The blue ball allows you to collect the diamonds from a distance and the red ball enhances your speed dramatically. These are just a few of the possible power-ups to be had. I’ve Got Some Balls has been beautifully rendered in Direct3D and graphically is superb. It will take a little while to get used to the controls. Controlling a rolling ball is not that simple since all the correct physics have been implemented. Once you have got used to the controls you will be rolling with the rest of them. This is a fun game with a lot of replayability. I found it quite difficult to complete the levels without continuously falling off the edge of the map, but that’s what makes the game fun. All in all, I’ve Got Some Balls makes for some addictive gaming. I recommend the download.

Darkelth

Darkelth

I've played this game for about 2-4 years and never got bored. But it's been while since when I last played this game. Great, so when I played it today... my records are still good!

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