Unique side-scrolling shoot 'em up, with a slightly slower pace than your average shooter.
Maderina 2001 is a decent side-scrolling space shooter, with a unique twist to make it challenging. Instead of controlling a ship, you control a robot and instead of the usual ‘straight ahead shooting’ that most of these games have, whenever you choose to fire you automatically twist around, hence your fire sprays accordingly. You can choose to use this feature one of two ways – hold down the fire button and pray that you hit the right targets before they hit you. Or strategically choose when you fire and twist around at the most opportunistic moments.
The graphics, animation and dark color schemes used in this game are impressive, simple and elegant all at the same time. I don’t mean ‘knock your socks off’ impressive – but they grow on you rather quickly with an oddly unique style that no other game quite has. The sound is nothing spectacular but it does its job adequately. Neither the music nor sound give the game an explosive or urgent feel that many shooters similar to this tend to have, but then again the game play does not feel quite as frantic as your average scrolling shoot ‘em up.
The uniqueness of the game play more than makes up for its slow and steady pace. Don’t think for a second that just because it is a little slower than your average shooter that it is any easier – it isn’t. The game play seems to rely on timing and placement. By the end of the first level, both need to be fairly precise. And to reward your efforts there are power-ups, bonuses and extra lives.
This game will not blow you away. I wouldn’t even call it a large breath of fresh air. However, it is a nice diversion from the average shoot ‘em up and will possibly waste a good few hours of your time. Recommended.
This is yet another free shooter from Japan and much like the others before it, it is innovative, exciting and best of all, really fun.
The graphics are nice, clearly defined 2D people in suits of armour or giant mechanical planes of some sort. The animation is really smooth and it's quite easy to tell which are the things to destroy and which are to avoid, which is great because some games are very confusing in this respect.
The gameplay is wild. Basically, in a nutshell, it's like any other shooter – you come from the left, shoot at the right and after some explosions, you move on. But there is one feature here which is totally amazing. By holding down one button you can rotate yourself clockwise or anticlockwise and continue to shoot. If you stop half way through a rotation, you can shoot up, backwards or even diagonally. This means you don’t have to get directly in front of enemy shooters in order to destroy them and is a great addition to the game, making it leaps ahead of others like it.
The music is pretty good here, unlike other shooters in the genre, it's not frantic and in-your-face, rather it takes a subtle approach and is tucked away neatly to underscore the action. The sound effects are also minimalistic, instead of being a full blown assault on your senses, they are subtle and fairly to-the point.
This game is just, simply put, cool. If you like blowing things up or you like games with an original element which makes them way cooler than the norm, then this is really the game for you.